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SpringJoint2D

class in UnityEngine

/

Hereda de:AnchoredJoint2D

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Descripción

Joint that attempts to keep two Rigidbody2D objects a set distance apart by applying a force between them.

Note that unlike DistanceJoint2D, the length of the joint can stretch and oscillate.

See Also: DistanceJoint2D, HingeJoint2D, SliderJoint2D.

Variables

autoConfigureDistanceShould the distance be calculated automatically?
dampingRatioThe amount by which the spring force is reduced in proportion to the movement speed.
distanceThe distance the spring will try to keep between the two objects.
frequencyThe frequency at which the spring oscillates around the distance distance between the objects.

Miembros heredados

Variables

anchorThe joint's anchor point on the object that has the joint component.
autoConfigureConnectedAnchorShould the connectedAnchor be calculated automatically?
connectedAnchorThe joint's anchor point on the second object (ie, the one which doesn't have the joint component).
enabledEnabled Behaviours are Updated, disabled Behaviours are not.
isActiveAndEnabledHas the Behaviour had enabled called.
gameObjectThe game object this component is attached to. A component is always attached to a game object.
tagEl tag de este game object.
transformThe Transform attached to this GameObject (null if there is none attached).
breakForceLa fuerza que necesita ser aplicada a esta articulación para que se rompa.
breakTorqueEl torque que necesita ser aplicado a esta articulación para que rompa.
connectedBodyThe Rigidbody2D object to which the other end of the joint is attached (ie, the object without the joint component).
enableCollisionShould the two rigid bodies connected with this joint collide with each other?
reactionForceGets the reaction force of the joint.
reactionTorqueGets the reaction torque of the joint.
hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameEl nombre del objeto.

Funciones Públicas

BroadcastMessageLlama al método denominado methodName de todos los MonoBehaviour en este game objecto en cualquiera de sus hijos.
CompareTag¿Este game object está etiquetado con tag?
GetComponentDevuelve un componente de tipo type si el game object tiene a alguno adjuntado, o null si no lo tiene.
GetComponentInChildrenReturns the component of Type type in the GameObject or any of its children using depth first search.
GetComponentInParentReturns the component of Type type in the GameObject or any of its parents.
GetComponentsReturns all components of Type type in the GameObject.
GetComponentsInChildrenReturns all components of Type type in the GameObject or any of its children.
GetComponentsInParentReturns all components of Type type in the GameObject or any of its parents.
SendMessageLlama al método denominado methodName en cada MonoBehaviour de este game object.
SendMessageUpwardsLlama al método denominado methodName en todos los MonoBehaviour de este juego y en todos los ancestros del behaviour.
GetReactionForceGets the reaction force of the joint given the specified timeStep.
GetReactionTorqueGets the reaction torque of the joint given the specified timeStep.
GetInstanceIDReturns the instance id of the object.
ToStringDevuelve el nombre del objeto.

Funciones Estáticas

DestroyElimina un gameobject, componente o asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeDevuelve el primer objeto activo cargado de tipo type.
FindObjectsOfTypeDevuelve una lista de todos los objetos activos cargados de tipo type.
InstantiateDevuelve el nombre del objeto.

Operadores

bool¿Existe el objeto?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.

Mensajes

OnJointBreak2DCalled when a Joint2D attached to the same game object breaks.