Version: 5.3 (switch to 5.4b)
IdiomaEnglish
  • C#
  • JS

Idioma de script

Selecciona tu lenguaje de programación favorito. Todos los fragmentos de código serán mostrados en este lenguaje.

ShaderVariantCollection

class in UnityEngine

/

Hereda de:Object

Sugiere un cambio

¡Éxito!

Gracias por ayudarnos a mejorar la calidad de la documentación de Unity. A pesar de que no podemos aceptar todas las sugerencias, leemos cada cambio propuesto por nuestros usuarios y actualizaremos los que sean aplicables.

Cerrar

No se puedo enviar

Por alguna razón su cambio sugerido no pudo ser enviado. Por favor <a>intente nuevamente</a> en unos minutos. Gracias por tomarse un tiempo para ayudarnos a mejorar la calidad de la documentación de Unity.

Cerrar

Cancelar

Cambiar al Manual

Descripción

ShaderVariantCollection records which shader variants are actually used in each shader.

This is used for shader preloading ("warmup"), so that a game can make sure "actually required" shader variants are loaded at startup (or level load time), to avoid shader compilation related hiccups later on in the game.

In Unity, many shaders internally have multiple "variants", to account for different light modes, lightmaps, shadows and so on. These variants are indentified by a shader pass type, and a set of shader keywords. See ShaderVariant.

Typical use of ShaderVariantCollection is to record the shader variants used during a play session from the editor (under Graphics Settings), save them out as an asset, and add to the list of preloaded shaders (again in Graphics Settings). Additionally, you could call WarmUp on a ShaderVariantCollection object manually.

ShaderVariantCollection generally replaces the old Shader.WarmupAllShaders function.

Variables

isWarmedUpIs this ShaderVariantCollection already warmed up? (Read Only)
shaderCountNumber of shaders in this collection (Read Only).
variantCountNumber of total varians in this collection (Read Only).

Constructores

ShaderVariantCollectionCreate a new empty shader variant collection.

Funciones Públicas

AddAdds a new shader variant to the collection.
ClearRemove all shader variants from the collection.
ContainsChecks if a shader variant is in the collection.
RemoveAdds shader variant from the collection.
WarmUpFully load shaders in ShaderVariantCollection.

Miembros heredados

Variables

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameEl nombre del objeto.

Funciones Públicas

GetInstanceIDReturns the instance id of the object.
ToStringDevuelve el nombre del objeto.

Funciones Estáticas

DestroyElimina un gameobject, componente o asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeDevuelve el primer objeto activo cargado de tipo type.
FindObjectsOfTypeDevuelve una lista de todos los objetos activos cargados de tipo type.
InstantiateDevuelve el nombre del objeto.

Operadores

bool¿Existe el objeto?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.