Interfaz para obtener información sobre tiempos en Unity.
| captureFramerate | Ralentiza la reproducción del juego para permitir que se puedan guardar capturas de pantalla entre frames. |
| deltaTime | El tiempo en segundos que tardó en completarse el último frame (Read Only). |
| fixedDeltaTime | The interval in seconds at which physics and other fixed frame rate updates (like MonoBehaviour's FixedUpdate) are performed. |
| fixedTime | The time the latest FixedUpdate has started (Read Only). This is the time in seconds since the start of the game. |
| frameCount | La cantidad total de frames que han pasado (Read Only). |
| maximumDeltaTime | The maximum time a frame can take. Physics and other fixed frame rate updates (like MonoBehaviour's FixedUpdate). |
| realtimeSinceStartup | El tiempo real en segundos desde que comenzó el juego (Read Only). |
| smoothDeltaTime | A smoothed out Time.deltaTime (Read Only). |
| time | The time at the beginning of this frame (Read Only). This is the time in seconds since the start of the game. |
| timeScale | Escala a la que pasa el tiempo. Se puede usar para efectos de cámara lenta. |
| timeSinceLevelLoad | The time this frame has started (Read Only). This is the time in seconds since the last level has been loaded. |
| unscaledDeltaTime | The timeScale-independent time in seconds it took to complete the last frame (Read Only). |
| unscaledTime | The timeScale-independant time at the beginning of this frame (Read Only). This is the time in seconds since the start of the game. |