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WheelCollider

class in UnityEngine

/

Hereda de:Collider

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Descripción

A special collider for vehicle wheels.

Wheel collider is used to model vehicle wheels. It simulates a spring and damper suspension setup, and uses a slip based tire friction model to calculate wheel contact forces.

Wheel's collision detection is performed by casting a ray from center downwards the local y-axis. The wheel has a radius and can extend downwards by suspensionDistance amount.

The wheel is controlled with motorTorque, brakeTorque and steerAngle properties.

Wheel collider computes friction separately from the rest of physics engine, using a slip based friction model. This allows for more realistic behaviour, but makes wheel colliders ignore standard PhysicMaterial settings. Simulation of different road materials is done by changing the forwardFriction and sidewaysFriction based on what material the wheel is hitting. See Also: GetGroundHit and WheelFrictionCurve.

Variables

brakeTorqueBrake torque expressed in Newton metres.
centerThe center of the wheel, measured in the object's local space.
forceAppPointDistanceApplication point of the suspension and tire forces measured from the base of the resting wheel.
forwardFrictionProperties of tire friction in the direction the wheel is pointing in.
isGroundedIndicates whether the wheel currently collides with something (Read Only).
massThe mass of the wheel, expressed in kilograms. Must be larger than zero. Typical values would be in range (20,80).
motorTorqueMotor torque on the wheel axle expressed in Newton metres. Positive or negative depending on direction.
radiusThe radius of the wheel, measured in local space.
rpmCurrent wheel axle rotation speed, in rotations per minute (Read Only).
sidewaysFrictionProperties of tire friction in the sideways direction.
sprungMassThe mass supported by this WheelCollider.
steerAngleSteering angle in degrees, always around the local y-axis.
suspensionDistanceMaximum extension distance of wheel suspension, measured in local space.
suspensionSpringThe parameters of wheel's suspension. The suspension attempts to reach a target position by applying a linear force and a damping force.
wheelDampingRateThe damping rate of the wheel. Must be larger than zero.

Funciones Públicas

ConfigureVehicleSubstepsConfigure vehicle sub-stepping parameters.
GetGroundHitGets ground collision data for the wheel.
GetWorldPoseGets the world space pose of the wheel accounting for ground contact, suspension limits, steer angle, and rotation angle (angles in degrees).

Miembros heredados

Variables

attachedRigidbodyThe rigidbody the collider is attached to.
boundsThe world space bounding volume of the collider.
contactOffsetContact offset value of this collider.
enabledEnabled Colliders will collide with other colliders, disabled Colliders won't.
isTriggerIs the collider a trigger?
materialEl material usado por el collider.
sharedMaterialThe shared physic material of this collider.
gameObjectThe game object this component is attached to. A component is always attached to a game object.
tagEl tag de este game object.
transformThe Transform attached to this GameObject (null if there is none attached).
hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameEl nombre del objeto.

Funciones Públicas

ClosestPointOnBoundsThe closest point to the bounding box of the attached collider.
RaycastCasts a Ray that ignores all Colliders except this one.
BroadcastMessageLlama al método denominado methodName de todos los MonoBehaviour en este game objecto en cualquiera de sus hijos.
CompareTag¿Este game object está etiquetado con tag?
GetComponentDevuelve un componente de tipo type si el game object tiene a alguno adjuntado, o null si no lo tiene.
GetComponentInChildrenReturns the component of Type type in the GameObject or any of its children using depth first search.
GetComponentInParentReturns the component of Type type in the GameObject or any of its parents.
GetComponentsReturns all components of Type type in the GameObject.
GetComponentsInChildrenReturns all components of Type type in the GameObject or any of its children.
GetComponentsInParentReturns all components of Type type in the GameObject or any of its parents.
SendMessageLlama al método denominado methodName en cada MonoBehaviour de este game object.
SendMessageUpwardsLlama al método denominado methodName en todos los MonoBehaviour de este juego y en todos los ancestros del behaviour.
GetInstanceIDReturns the instance id of the object.
ToStringDevuelve el nombre del objeto.

Funciones Estáticas

DestroyElimina un gameobject, componente o asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeDevuelve el primer objeto activo cargado de tipo type.
FindObjectsOfTypeDevuelve una lista de todos los objetos activos cargados de tipo type.
InstantiateDevuelve el nombre del objeto.

Operadores

bool¿Existe el objeto?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.

Mensajes

OnCollisionEnterOnCollisionEnter se llama cuando el Collider o Rigidbody entra en contacto con otro Collider o Rigidbody.
OnCollisionExitOnCollisionExit is called when this collider/rigidbody has stopped touching another rigidbody/collider.
OnCollisionStayOnCollisionStay is called once per frame for every collider/rigidbody that is touching rigidbody/collider.
OnTriggerEnterOnTriggerEnter is called when the Collider other enters the trigger.
OnTriggerExitOnTriggerExit is called when the Collider other has stopped touching the trigger.
OnTriggerStayOnTriggerStay is called almost all the frames for every Collider other that is touching the trigger.