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QualitySettings

class in UnityEngine

/

Hereda de:Object

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Descripción

Script interface for Quality Settings.

There can be an arbitrary number of quality settings. The details of each are set up in the project's Quality Settings. At run time, the current quality level can be changed using this class.

Variables Estáticas

activeColorSpaceActive color space (Read Only).
anisotropicFilteringModo de filtrado anisotrópico global.
antiAliasingSet The AA Filtering option.
asyncUploadBufferSizeAsync texture upload provides timesliced async texture upload on the render thread with tight control over memory and timeslicing. There are no allocations except for the ones which driver has to do. To read data and upload texture data a ringbuffer whose size can be controlled is re-used.Use asyncUploadBufferSize to set the buffer size for asynchronous texture uploads. The size is in megabytes. Minimum value is 2 and maximum is 512. Although the buffer will resize automatically to fit the largest texture currently loading, it is recommended to set the value approximately to the size of biggest texture used in the scene to avoid re-sizing of the buffer which can incur performance cost.
asyncUploadTimeSliceAsync texture upload provides timesliced async texture upload on the render thread with tight control over memory and timeslicing. There are no allocations except for the ones which driver has to do. To read data and upload texture data a ringbuffer whose size can be controlled is re-used.Use asyncUploadTimeSlice to set the time-slice in milliseconds for asynchronous texture uploads per frame. Minimum value is 1 and maximum is 33.
billboardsFaceCameraPositionIf enabled, billboards will face towards camera position rather than camera orientation.
blendWeightsBlend weights.
desiredColorSpaceDesired color space (Read Only).
lodBiasGlobal multiplier for the LOD's switching distance.
masterTextureLimitA texture size limit applied to all textures.
maximumLODLevelA maximum LOD level. All LOD groups.
maxQueuedFramesMaximum number of frames queued up by graphics driver.
namesThe indexed list of available Quality Settings.
particleRaycastBudgetBudget for how many ray casts can be performed per frame for approximate collision testing.
pixelLightCountThe maximum number of pixel lights that should affect any object.
realtimeReflectionProbesEnables realtime reflection probes.
shadowCascade2SplitThe normalized cascade distribution for a 2 cascade setup. The value defines the position of the cascade with respect to Zero.
shadowCascade4SplitThe normalized cascade start position for a 4 cascade setup. Each member of the vector defines the normalized position of the coresponding cascade with respect to Zero.
shadowCascadesNumber of cascades to use for directional light shadows.
shadowDistanceShadow drawing distance.
shadowNearPlaneOffsetOffset shadow frustum near plane.
shadowProjectionDirectional light shadow projection.
softVegetationUse a two-pass shader for the vegetation in the terrain engine.
vSyncCountThe VSync Count.

Funciones Estáticas

DecreaseLevelDecrease the current quality level.
GetQualityLevelDevuelve el nivel de la calidad gráfica actual.
IncreaseLevelIncrementar el nivel de calidad actual.
SetQualityLevelSets a new graphics quality level.

Miembros heredados

Variables

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameEl nombre del objeto.

Funciones Públicas

GetInstanceIDReturns the instance id of the object.
ToStringDevuelve el nombre del objeto.

Funciones Estáticas

DestroyElimina un gameobject, componente o asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeDevuelve el primer objeto activo cargado de tipo type.
FindObjectsOfTypeDevuelve una lista de todos los objetos activos cargados de tipo type.
InstantiateDevuelve el nombre del objeto.

Operadores

bool¿Existe el objeto?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.