ProceduralMaterial loading behavior.
DoNothing | Do not generate the textures. RebuildTextures() or RebuildTexturesImmediately() must be called to generate the textures. |
Generate | Generate the textures when loading to favor application's size (default on supported platform). |
BakeAndKeep | Bake the textures to speed up loading and keep the ProceduralMaterial data so that it can still be tweaked and regenerated later on. |
BakeAndDiscard | Bake the textures to speed up loading and discard the ProceduralMaterial data (default on unsupported platform). |
Cache | Generate the textures when loading and cache them to disk/flash to speed up subsequent game/application startups. |
DoNothingAndCache | Do not generate the textures. RebuildTextures() or RebuildTexturesImmediately() must be called to generate the textures. After the textures have been generrated for the first time, they are cached to disk/flash to speed up subsequent game/application startups. |