Collider para física de 2D representando un conjunto arbitrario de bordes (lineas) conectadas definidas por sus vértices.
See Also: BoxCollider2D, CircleCollider2D, PolygonCollider2D.
| edgeCount | Obtiene la cantidad de bordes. |
| pointCount | Obtiene la cantidad de puntos. |
| points | Obtiene o establece los puntos definiendo múltiples bordes continuos. |
| Reset | Re-inicia a un solo borde consistiendo de dos puntos. |
| enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
| isActiveAndEnabled | Has the Behaviour had enabled called. |
| attachedRigidbody | The Rigidbody2D attached to the Collider2D's GameObject. |
| bounds | The world space bounding area of the collider. |
| density | The density of the collider used to calculate its mass (when auto mass is enabled). |
| isTrigger | Is this collider configured as a trigger? |
| offset | La variación local de la geometría del collider. |
| shapeCount | The number of separate shaped regions in the collider. |
| sharedMaterial | The [[PhysicsMaterial2D that is applied to this collider. |
| usedByEffector | Si o no el collider es utilizado por un effector adjunto. |
| gameObject | The game object this component is attached to. A component is always attached to a game object. |
| tag | El tag de este game object. |
| transform | The Transform attached to this GameObject (null if there is none attached). |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| name | El nombre del objeto. |
| IsTouching | Check whether this collider is touching the collider or not. |
| IsTouchingLayers | Checks whether this collider is touching any colliders on the specified layerMask or not. |
| OverlapPoint | Check if a collider overlaps a point in space. |
| BroadcastMessage | Llama al método denominado methodName de todos los MonoBehaviour en este game objecto en cualquiera de sus hijos. |
| CompareTag | ¿Este game object está etiquetado con tag? |
| GetComponent | Devuelve un componente de tipo type si el game object tiene a alguno adjuntado, o null si no lo tiene. |
| GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. |
| GetComponentInParent | Returns the component of Type type in the GameObject or any of its parents. |
| GetComponents | Returns all components of Type type in the GameObject. |
| GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. |
| GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. |
| SendMessage | Llama al método denominado methodName en cada MonoBehaviour de este game object. |
| SendMessageUpwards | Llama al método denominado methodName en todos los MonoBehaviour de este juego y en todos los ancestros del behaviour. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Devuelve el nombre del objeto. |
| Destroy | Elimina un gameobject, componente o asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
| FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
| Instantiate | Devuelve el nombre del objeto. |
| bool | ¿Existe el objeto? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |
| OnCollisionEnter2D | Sent when an incoming collider makes contact with this object's collider (2D physics only). |
| OnCollisionExit2D | Sent when a collider on another object stops touching this object's collider (2D physics only). |
| OnCollisionStay2D | Sent each frame where a collider on another object is touching this object's collider (2D physics only). |
| OnTriggerEnter2D | Sent when another object enters a trigger collider attached to this object (2D physics only). |
| OnTriggerExit2D | Sent when another object leaves a trigger collider attached to this object (2D physics only). |
| OnTriggerStay2D | Sent each frame where another object is within a trigger collider attached to this object (2D physics only). |