Class for ProceduralTexture handling.
| format | The format of the pixel data in the texture (Read Only). |
| hasAlpha | Check whether the ProceduralMaterial that generates this ProceduralTexture is set to an output format with an alpha channel. |
| GetPixels32 | Grab pixel values from a ProceduralTexture. |
| GetProceduralOutputType | The output type of this ProceduralTexture. |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| name | El nombre del objeto. |
| anisoLevel | Nivel de filtrado anisotrópico de la textura. |
| filterMode | Modo de filtrado de la textura. |
| height | Altura de la textura en pixels. (Read Only) |
| mipMapBias | Mip map bias of the texture. |
| width | Anchura de la textura en píxeles. (Read Only) |
| wrapMode | Wrap mode (Repeat or Clamp) of the texture. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Devuelve el nombre del objeto. |
| GetNativeTexturePtr | Retrieve native ('hardware') pointer to a texture. |
| Destroy | Elimina un gameobject, componente o asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
| FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
| Instantiate | Devuelve el nombre del objeto. |
| SetGlobalAnisotropicFilteringLimits | Sets Anisotropic limits. |
| bool | ¿Existe el objeto? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |