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AssetBundle

class in UnityEngine

/

Hereda de:Object

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Descripción

AssetBundles let you stream additional assets via the WWW class and instantiate them at runtime. AssetBundles are created via BuildPipeline.BuildAssetBundles.

Note that bundles are not compatible between platforms. A bundle built for any of the standalone platforms (including webplayer) can only be loaded on that platform but not others. Furthermore, a bundle built for iOS is not compatible with Android and vice versa. This is because they have fundamentally different formats for certain asset types between the devices - such as shaders and texture formats.

See Also: WWW.assetBundle, Loading Resources at Runtime, BuildPipeline.BuildAssetBundles.

function Start () {
	var www = WWW ("http://myserver/myBundle.unity3d");
	yield www;
	// Get the designated main asset and instantiate it.
	Instantiate(www.assetBundle.mainAsset);
}
IEnumerator Start () 
{
	WWW www = new WWW("http://myserver/myBundle.unity3d");
	yield return www;

// Get the designated main asset and instantiate it. Instantiate(www.assetBundle.mainAsset); }

Variables

isStreamedSceneAssetBundleReturn true if the AssetBundle is a streamed scene AssetBundle.
mainAssetMain asset that was supplied when building the asset bundle (Read Only).

Funciones Públicas

ContainsCheck if an AssetBundle contains a specific object.
GetAllAssetNamesReturn all asset names in the AssetBundle.
GetAllScenePathsReturn all the scene asset paths (paths to *.unity assets) in the AssetBundle.
LoadAllAssetsLoads all assets contained in the asset bundle that inherit from type.
LoadAllAssetsAsyncLoads all assets contained in the asset bundle asynchronously.
LoadAssetLoads asset with name from the bundle.
LoadAssetAsyncAsynchronously loads asset with name from the bundle.
LoadAssetWithSubAssetsLoads asset and sub assets with name from the bundle.
LoadAssetWithSubAssetsAsyncLoads asset with sub assets with name from the bundle asynchronously.
UnloadUnloads all assets in the bundle.

Funciones Estáticas

LoadFromFileSynchronously loads an AssetBundle from a file on disk.
LoadFromFileAsyncAsynchronously loads an AssetBundle from a file on disk.
LoadFromMemorySynchronously create an AssetBundle from a memory region.
LoadFromMemoryAsyncAsynchronously create an AssetBundle from a memory region.

Miembros heredados

Variables

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameEl nombre del objeto.

Funciones Públicas

GetInstanceIDReturns the instance id of the object.
ToStringDevuelve el nombre del objeto.

Funciones Estáticas

DestroyElimina un gameobject, componente o asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeDevuelve el primer objeto activo cargado de tipo type.
FindObjectsOfTypeDevuelve una lista de todos los objetos activos cargados de tipo type.
InstantiateDevuelve el nombre del objeto.

Operadores

bool¿Existe el objeto?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.