Interface to control AnimatorOverrideController.
AnimatorOverrideController is used to override clips from a controller to specialize some animations for a given avatar.
Swapping Animator.runtimeAnimatorController with an AnimatorOverrideController based on the same AnimatorController at runtime doesn't reset state machine's current state.
Animator animator = GetComponent<Animator>();
AnimatorOverrideController overrideController = new AnimatorOverrideController();
animator.runtimeAnimatorController = overrideController;
| clips | Returns the list of orignal clip from the controller and their override clip. |
| runtimeAnimatorController | The Controller that the AnimatorOverrideController overrides. |
| this[string] | Returns either the overriding clip if set or the original clip named name. |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| name | El nombre del objeto. |
| animationClips | Retrieves all AnimationClip used by the controller. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Devuelve el nombre del objeto. |
| Destroy | Elimina un gameobject, componente o asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
| FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
| Instantiate | Devuelve el nombre del objeto. |
| bool | ¿Existe el objeto? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |