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Transform

class in UnityEngine

/

Hereda de:Component

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Descripción

Position, rotation and scale of an object.

Every object in a scene has a Transform. It's used to store and manipulate the position, rotation and scale of the object. Every Transform can have a parent, which allows you to apply position, rotation and scale hierarchically. This is the hierarchy seen in the Hierarchy pane. They also support enumerators so you can loop through children using:

// Moves all transform children 10 units upwards!

for (var child : Transform in transform) { child.position += Vector3.up * 10.0; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { foreach (Transform child in transform) { child.position += Vector3.up * 10.0F; } } }

See Also: The component reference, Physics class.

Variables

childCountThe number of children the Transform has.
eulerAnglesThe rotation as Euler angles in degrees.
forwardThe blue axis of the transform in world space.
hasChangedHas the transform changed since the last time the flag was set to 'false'?
localEulerAnglesThe rotation as Euler angles in degrees relative to the parent transform's rotation.
localPositionPosition of the transform relative to the parent transform.
localRotationThe rotation of the transform relative to the parent transform's rotation.
localScaleThe scale of the transform relative to the parent.
localToWorldMatrixMatrix that transforms a point from local space into world space (Read Only).
lossyScaleThe global scale of the object (Read Only).
parentThe parent of the transform.
positionThe position of the transform in world space.
rightThe red axis of the transform in world space.
rootReturns the topmost transform in the hierarchy.
rotationThe rotation of the transform in world space stored as a Quaternion.
upThe green axis of the transform in world space.
worldToLocalMatrixMatrix that transforms a point from world space into local space (Read Only).

Funciones Públicas

DetachChildrenUnparents all children.
FindFinds a child by name and returns it.
GetChildReturns a transform child by index.
GetSiblingIndexGets the sibling index.
InverseTransformDirectionTransforms a direction from world space to local space. The opposite of Transform.TransformDirection.
InverseTransformPointTransforms position from world space to local space.
InverseTransformVectorTransforms a vector from world space to local space. The opposite of Transform.TransformVector.
IsChildOfIs this transform a child of parent?
LookAtRotates the transform so the forward vector points at /target/'s current position.
RotateApplies a rotation of eulerAngles.z degrees around the z axis, eulerAngles.x degrees around the x axis, and eulerAngles.y degrees around the y axis (in that order).
RotateAroundRotates the transform about axis passing through point in world coordinates by angle degrees.
SetAsFirstSiblingMove the transform to the start of the local transform list.
SetAsLastSiblingMove the transform to the end of the local transform list.
SetParentSet the parent of the transform.
SetSiblingIndexSets the sibling index.
TransformDirectionTransforms direction from local space to world space.
TransformPointTransforms position from local space to world space.
TransformVectorTransforms vector from local space to world space.
TranslateMoves the transform in the direction and distance of translation.

Miembros heredados

Variables

gameObjectThe game object this component is attached to. A component is always attached to a game object.
tagEl tag de este game object.
transformThe Transform attached to this GameObject (null if there is none attached).
hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameEl nombre del objeto.

Funciones Públicas

BroadcastMessageLlama al método denominado methodName de todos los MonoBehaviour en este game objecto en cualquiera de sus hijos.
CompareTag¿Este game object está etiquetado con tag?
GetComponentDevuelve un componente de tipo type si el game object tiene a alguno adjuntado, o null si no lo tiene.
GetComponentInChildrenReturns the component of Type type in the GameObject or any of its children using depth first search.
GetComponentInParentReturns the component of Type type in the GameObject or any of its parents.
GetComponentsReturns all components of Type type in the GameObject.
GetComponentsInChildrenReturns all components of Type type in the GameObject or any of its children.
GetComponentsInParentReturns all components of Type type in the GameObject or any of its parents.
SendMessageLlama al método denominado methodName en cada MonoBehaviour de este game object.
SendMessageUpwardsLlama al método denominado methodName en todos los MonoBehaviour de este juego y en todos los ancestros del behaviour.
GetInstanceIDReturns the instance id of the object.
ToStringDevuelve el nombre del objeto.

Funciones Estáticas

DestroyElimina un gameobject, componente o asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeDevuelve el primer objeto activo cargado de tipo type.
FindObjectsOfTypeDevuelve una lista de todos los objetos activos cargados de tipo type.
InstantiateDevuelve el nombre del objeto.

Operadores

bool¿Existe el objeto?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.