LODGroup lets you group multiple Renderers into LOD levels.
This can be used to switch between different LOD levels at runtime based on size on screen.
| crossFadeAnimationDuration | The cross-fading animation duration in seconds. ArgumentException will be thrown if it is set to zero or a negative value. |
| animateCrossFading | Specify if the cross-fading should be animated by time. The animation duration is specified globally as crossFadeAnimationDuration. |
| enabled | Enable / Disable the LODGroup - Disabling will turn off all renderers. |
| fadeMode | The LOD fade mode used. |
| localReferencePoint | The local reference point against which the LOD distance is calculated. |
| lodCount | The number of LOD levels. |
| size | The size of the LOD object in local space. |
| ForceLOD | |
| GetLODs | Returns the array of LODs. |
| RecalculateBounds | Recalculate the bounding region for the LODGroup (Relatively slow, do not call often). |
| SetLODs | Set the LODs for the LOD group. This will remove any existing LODs configured on the LODGroup. |
| gameObject | The game object this component is attached to. A component is always attached to a game object. |
| tag | El tag de este game object. |
| transform | The Transform attached to this GameObject (null if there is none attached). |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| name | El nombre del objeto. |
| BroadcastMessage | Llama al método denominado methodName de todos los MonoBehaviour en este game objecto en cualquiera de sus hijos. |
| CompareTag | ¿Este game object está etiquetado con tag? |
| GetComponent | Devuelve un componente de tipo type si el game object tiene a alguno adjuntado, o null si no lo tiene. |
| GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. |
| GetComponentInParent | Returns the component of Type type in the GameObject or any of its parents. |
| GetComponents | Returns all components of Type type in the GameObject. |
| GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. |
| GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. |
| SendMessage | Llama al método denominado methodName en cada MonoBehaviour de este game object. |
| SendMessageUpwards | Llama al método denominado methodName en todos los MonoBehaviour de este juego y en todos los ancestros del behaviour. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Devuelve el nombre del objeto. |
| Destroy | Elimina un gameobject, componente o asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
| FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
| Instantiate | Devuelve el nombre del objeto. |
| bool | ¿Existe el objeto? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |