Version: 5.3 (switch to 5.4b)
IdiomaEnglish
  • C#
  • JS

Idioma de script

Selecciona tu lenguaje de programación favorito. Todos los fragmentos de código serán mostrados en este lenguaje.

Transform.Rotate

Sugiere un cambio

¡Éxito!

Gracias por ayudarnos a mejorar la calidad de la documentación de Unity. A pesar de que no podemos aceptar todas las sugerencias, leemos cada cambio propuesto por nuestros usuarios y actualizaremos los que sean aplicables.

Cerrar

No se puedo enviar

Por alguna razón su cambio sugerido no pudo ser enviado. Por favor <a>intente nuevamente</a> en unos minutos. Gracias por tomarse un tiempo para ayudarnos a mejorar la calidad de la documentación de Unity.

Cerrar

Cancelar

Cambiar al Manual
public function Rotate(eulerAngles: Vector3, relativeTo: Space = Space.Self): void;
public void Rotate(Vector3 eulerAngles, Space relativeTo = Space.Self);

Parámetros

eulerAngles Rotation to apply.
relativeTo Rotation is local to object or World.

Descripción

Applies a rotation of eulerAngles.z degrees around the z axis, eulerAngles.x degrees around the x axis, and eulerAngles.y degrees around the y axis (in that order).

If relativeTo is not specified or set to Space.Self the rotation is applied around the transform's local axes. If relativeTo is set to Space.World the rotation is applied around the world x, y, z axes.


        
using UnityEngine;

public class ExampleClass : MonoBehaviour { void Update() { // Rotate the object around its local Y axis at 1 degree per second transform.Rotate(Vector3.right * Time.deltaTime);

// ...also rotate around the World's Y axis transform.Rotate(Vector3.up * Time.deltaTime, Space.World); } }

public function Rotate(xAngle: float, yAngle: float, zAngle: float, relativeTo: Space = Space.Self): void;
public void Rotate(float xAngle, float yAngle, float zAngle, Space relativeTo = Space.Self);

Parámetros

xAngle Degrees to rotate around the X axis.
yAngle Degrees to rotate around the Y axis.
zAngle Degrees to rotate around the Z axis.
relativeTo Rotation is local to object or World.

Descripción

Applies a rotation of zAngle degrees around the z axis, xAngle degrees around the x axis, and yAngle degrees around the y axis (in that order).

If relativeTo is not specified or set to Space.Self the rotation is applied around the transform's local axes. If relativeTo is set to Space.World the rotation is applied around the world x, y, z axes.


        
using UnityEngine;

public class ExampleClass : MonoBehaviour { void Update() { // Rotate the object around its local Y axis at 1 degree per second transform.Rotate(Time.deltaTime, 0, 0);

// ...also rotate around the World's Y axis transform.Rotate(0, Time.deltaTime, 0, Space.World); } }

public function Rotate(axis: Vector3, angle: float, relativeTo: Space = Space.Self): void;
public void Rotate(Vector3 axis, float angle, Space relativeTo = Space.Self);

Parámetros

axis Axis to apply rotation to.
angle Degrees to rotation to apply.
relativeTo Rotation is local to object or World.

Descripción

Rotates the object around axis by angle degrees.

If relativeTo is not specified or set to Space.Self the rotation is applied around the transform's local axes. If relativeTo is set to Space.World the rotation is applied around the world x, y, z axes.


        
using UnityEngine;

public class ExampleClass : MonoBehaviour { void Update() { // Rotate the object around its local Y axis at 1 degree per second transform.Rotate(Vector3.right, Time.deltaTime);

// ...also rotate around the World's Y axis transform.Rotate(Vector3.up, Time.deltaTime, Space.World); } }