Resta un vector a otro.
Subtracts each component of b
from a
.
// prints (-2.0,0.0) print (Vector2(1,2) - Vector2(3,2));
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { print(new Vector2(1, 2) - new Vector2(3, 2)); } }
Negates a vector.
Each component in the result is negated.
// prints (-1.0,-2.0) print (-Vector2(1,2));
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { print(-new Vector2(1, 2)); } }