docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class GraphWindow

    Inheritance
    object
    Object
    ScriptableObject
    EditorWindow
    LudiqEditorWindow
    GraphWindow
    Implements
    ISerializationCallbackReceiver
    IHasCustomMenu
    ICanvasWindow
    Inherited Members
    LudiqEditorWindow.reliablePosition
    LudiqEditorWindow.AddItemsToMenu(GenericMenu)
    LudiqEditorWindow.ToString()
    EditorWindow.BeginWindows()
    EditorWindow.EndWindows()
    EditorWindow.ShowNotification(GUIContent)
    EditorWindow.ShowNotification(GUIContent, double)
    EditorWindow.RemoveNotification()
    EditorWindow.ShowTab()
    EditorWindow.Focus()
    EditorWindow.ShowUtility()
    EditorWindow.ShowPopup()
    EditorWindow.ShowModalUtility()
    EditorWindow.ShowAsDropDown(Rect, Vector2)
    EditorWindow.Show()
    EditorWindow.Show(bool)
    EditorWindow.ShowAuxWindow()
    EditorWindow.ShowModal()
    EditorWindow.GetWindow(Type, bool, string, bool)
    EditorWindow.GetWindow(Type, bool, string)
    EditorWindow.GetWindow(Type, bool)
    EditorWindow.GetWindow(Type)
    EditorWindow.GetWindowWithRect(Type, Rect, bool, string)
    EditorWindow.GetWindowWithRect(Type, Rect, bool)
    EditorWindow.GetWindowWithRect(Type, Rect)
    EditorWindow.GetWindow<T>()
    EditorWindow.GetWindow<T>(bool)
    EditorWindow.GetWindow<T>(bool, string)
    EditorWindow.GetWindow<T>(string)
    EditorWindow.GetWindow<T>(string, bool)
    EditorWindow.GetWindow<T>(bool, string, bool)
    EditorWindow.GetWindow<T>(params Type[])
    EditorWindow.GetWindow<T>(string, params Type[])
    EditorWindow.GetWindow<T>(string, bool, params Type[])
    EditorWindow.CreateWindow<T>(params Type[])
    EditorWindow.CreateWindow<T>(string, params Type[])
    EditorWindow.HasOpenInstances<T>()
    EditorWindow.FocusWindowIfItsOpen(Type)
    EditorWindow.FocusWindowIfItsOpen<T>()
    EditorWindow.GetWindowWithRect<T>(Rect)
    EditorWindow.GetWindowWithRect<T>(Rect, bool)
    EditorWindow.GetWindowWithRect<T>(Rect, bool, string)
    EditorWindow.GetWindowWithRect<T>(Rect, bool, string, bool)
    EditorWindow.SaveChanges()
    EditorWindow.DiscardChanges()
    EditorWindow.Close()
    EditorWindow.Repaint()
    EditorWindow.SendEvent(Event)
    EditorWindow.GetExtraPaneTypes()
    EditorWindow.TryGetOverlay(string, out Overlay)
    EditorWindow.rootVisualElement
    EditorWindow.wantsMouseMove
    EditorWindow.wantsMouseEnterLeaveWindow
    EditorWindow.wantsLessLayoutEvents
    EditorWindow.autoRepaintOnSceneChange
    EditorWindow.maximized
    EditorWindow.hasFocus
    EditorWindow.docked
    EditorWindow.focusedWindow
    EditorWindow.mouseOverWindow
    EditorWindow.hasUnsavedChanges
    EditorWindow.saveChangesMessage
    EditorWindow.minSize
    EditorWindow.maxSize
    EditorWindow.title
    EditorWindow.titleContent
    EditorWindow.depthBufferBits
    EditorWindow.antiAlias
    EditorWindow.position
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.Core.Editor.dll
    Syntax
    public sealed class GraphWindow : LudiqEditorWindow, ISerializationCallbackReceiver, IHasCustomMenu, ICanvasWindow

    Properties

    active

    Declaration
    public static GraphWindow active { get; set; }
    Property Value
    Type Description
    GraphWindow

    activeContext

    Declaration
    public static IGraphContext activeContext { get; }
    Property Value
    Type Description
    IGraphContext

    activeReference

    Declaration
    public static GraphReference activeReference { get; set; }
    Property Value
    Type Description
    GraphReference

    context

    Declaration
    [DoNotSerialize]
    public IGraphContext context { get; }
    Property Value
    Type Description
    IGraphContext

    graphInspectorEnabled

    Declaration
    [Serialize]
    public bool graphInspectorEnabled { get; set; }
    Property Value
    Type Description
    bool

    isActive

    Declaration
    public bool isActive { get; }
    Property Value
    Type Description
    bool

    locked

    Declaration
    [Serialize]
    public bool locked { get; set; }
    Property Value
    Type Description
    bool

    reference

    Declaration
    [DoNotSerialize]
    public GraphReference reference { get; set; }
    Property Value
    Type Description
    GraphReference

    showSidebars

    Declaration
    public bool showSidebars { get; }
    Property Value
    Type Description
    bool

    tabs

    Declaration
    public static IEnumerable<GraphWindow> tabs { get; }
    Property Value
    Type Description
    IEnumerable<GraphWindow>

    tabsNoAlloc

    Declaration
    public static HashSet<GraphWindow> tabsNoAlloc { get; }
    Property Value
    Type Description
    HashSet<GraphWindow>

    variablesInspectorEnabled

    Declaration
    [Serialize]
    public bool variablesInspectorEnabled { get; set; }
    Property Value
    Type Description
    bool

    Methods

    AddCursorRect(Rect, MouseCursor)

    Declaration
    public void AddCursorRect(Rect rect, MouseCursor cursor)
    Parameters
    Type Name Description
    Rect rect
    MouseCursor cursor

    Clear()

    Declaration
    public void Clear()

    MatchSelection(bool)

    Declaration
    public void MatchSelection(bool IsOnHierarchyChange = false)
    Parameters
    Type Name Description
    bool IsOnHierarchyChange

    OnGUI()

    Declaration
    protected override void OnGUI()
    Overrides
    LudiqEditorWindow.OnGUI()

    OpenActive(GraphReference)

    Declaration
    public static void OpenActive(GraphReference reference)
    Parameters
    Type Name Description
    GraphReference reference

    OpenTab()

    Declaration
    public static void OpenTab()

    OpenTab(GraphReference)

    Declaration
    public static void OpenTab(GraphReference reference)
    Parameters
    Type Name Description
    GraphReference reference

    Update()

    Declaration
    protected override void Update()
    Overrides
    LudiqEditorWindow.Update()

    Validate()

    Declaration
    public void Validate()

    Events

    activeContextChanged

    Declaration
    public static event Action<IGraphContext> activeContextChanged
    Event Type
    Type Description
    Action<IGraphContext>

    Implements

    ISerializationCallbackReceiver
    IHasCustomMenu
    ICanvasWindow

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    XCanvasWindow.Focus(ICanvasWindow)
    XCanvasWindow.IsFocused(ICanvasWindow)
    LudiqGUIUtility.Center(EditorWindow)
    LudiqGUIUtility.IsFocused(EditorWindow)
    LudiqGUIUtility.ShowAsDropDownWithKeyboardFocus(EditorWindow, Rect, Vector2)
    LudiqGUIUtility.ShowModal(EditorWindow)
    EditorUnityObjectUtility.GetPrefabDefinition(Object)
    EditorUnityObjectUtility.IsConnectedPrefabInstance(Object)
    EditorUnityObjectUtility.IsDisconnectedPrefabInstance(Object)
    EditorUnityObjectUtility.IsPrefabDefinition(Object)
    EditorUnityObjectUtility.IsPrefabInstance(Object)
    EditorUnityObjectUtility.IsSceneBound(Object)
    Icons.Icon(Object)
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)