Class SaveVariables
Forces saved variables to be saved to the PlayerPrefs. This is useful on WebGL where automatic save on quit is not supported.
Implements
IDisposable
Inherited Members
Namespace: Unity.VisualScripting
Assembly: solution.dll
Syntax
[UnitCategory]
public sealed class SaveVariables : Unit, IUnit, IGraphElementWithDebugData, IGraphElement, IGraphItem, INotifiedCollectionItem, IDisposable, IPrewarmable, IAotStubbable, IIdentifiable, IAnalyticsIdentifiable
Properties
enter
Declaration
[DoNotSerializeAttribute]
public ControlInput enter { get; }
Property Value
| Type | Description |
|---|---|
| ControlInput |
exit
Declaration
[DoNotSerializeAttribute]
public ControlOutput exit { get; }
Property Value
| Type | Description |
|---|---|
| ControlOutput |
Methods
Definition()
Declaration
protected override void Definition()
Overrides
Implements
IDisposable