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    Class Wizard

    Inheritance
    object
    EditorWindowWrapper
    Wizard
    Inherited Members
    EditorWindowWrapper.window
    EditorWindowWrapper.isOpen
    EditorWindowWrapper.ConfigureWindow()
    EditorWindowWrapper.Close()
    EditorWindowWrapper.OnFocus()
    EditorWindowWrapper.OnLostFocus()
    EditorWindowWrapper.Show(bool)
    EditorWindowWrapper.ShowAsDropDown(Rect, Vector2)
    EditorWindowWrapper.ShowAuxWindow()
    EditorWindowWrapper.ShowPopup()
    EditorWindowWrapper.ShowUtility()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.Core.Editor.dll
    Syntax
    public abstract class Wizard : EditorWindowWrapper

    Constructors

    Wizard()

    Declaration
    protected Wizard()

    Properties

    canNavigateBackward

    Declaration
    public bool canNavigateBackward { get; set; }
    Property Value
    Type Description
    bool

    canNavigateForward

    Declaration
    public bool canNavigateForward { get; set; }
    Property Value
    Type Description
    bool

    currentPage

    Declaration
    public Page currentPage { get; set; }
    Property Value
    Type Description
    Page

    farthestNavigatedIndex

    Declaration
    public int farthestNavigatedIndex { get; set; }
    Property Value
    Type Description
    int

    pages

    Declaration
    public List<Page> pages { get; }
    Property Value
    Type Description
    List<Page>

    Methods

    OnClose()

    Declaration
    public override void OnClose()
    Overrides
    EditorWindowWrapper.OnClose()

    OnGUI()

    Declaration
    public override void OnGUI()
    Overrides
    EditorWindowWrapper.OnGUI()

    OnShow()

    Declaration
    public override void OnShow()
    Overrides
    EditorWindowWrapper.OnShow()

    Show()

    Declaration
    public void Show()

    Update()

    Declaration
    public override void Update()
    Overrides
    EditorWindowWrapper.Update()

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
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