Enum GraphSource Namespace: Unity.VisualScripting Assembly: Unity.VisualScripting.Core.dll Syntax public enum GraphSource Fields Name Description Embed Macro Extension Methods EnumUtility.HasFlag(Enum, Enum) EnumUtility.HasFlag(Enum, Enum) StringUtility.ToBinaryString(Enum) StringUtility.ToBinaryString(Enum) Cloning.Clone(object, ICloner, bool) Cloning.Clone(object, ICloner, bool) Cloning.CloneViaFakeSerialization(object) Cloning.CloneViaFakeSerialization(object) ConversionUtility.ConvertTo(object, Type) ConversionUtility.ConvertTo(object, Type) ConversionUtility.ConvertTo<T>(object) ConversionUtility.ConvertTo<T>(object) ConversionUtility.IsConvertibleTo(object, Type, bool) ConversionUtility.IsConvertibleTo(object, Type, bool) ConversionUtility.IsConvertibleTo<T>(object, bool) ConversionUtility.IsConvertibleTo<T>(object, bool) Serialization.Serialize(object, bool) Serialization.Serialize(object, bool) TypeUtility.ToShortString(object, int) TypeUtility.ToShortString(object, int) UnityObjectUtility.IsUnityNull(object) UnityObjectUtility.IsUnityNull(object) UnityObjectUtility.ToSafeString(object) UnityObjectUtility.ToSafeString(object) Cloning.CloneViaFakeSerialization<GraphSource>(GraphSource) Cloning.CloneViaFakeSerialization<GraphSource>(GraphSource) Cloning.Clone<GraphSource>(GraphSource, ICloner, bool) Cloning.Clone<GraphSource>(GraphSource, ICloner, bool) LinqUtility.Yield<GraphSource>(GraphSource) LinqUtility.Yield<GraphSource>(GraphSource) Serialization.CloneViaSerializationInto<GraphSource, TDestination>(GraphSource, ref TDestination, bool) Serialization.CloneViaSerializationInto<GraphSource, TDestination>(GraphSource, ref TDestination, bool) Serialization.CloneViaSerialization<GraphSource>(GraphSource, bool) Serialization.CloneViaSerialization<GraphSource>(GraphSource, bool)