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    Enum GraphSource

    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.Core.dll
    Syntax
    public enum GraphSource

    Fields

    Name Description
    Embed
    Macro

    Extension Methods

    EnumUtility.HasFlag(Enum, Enum)
    EnumUtility.HasFlag(Enum, Enum)
    StringUtility.ToBinaryString(Enum)
    StringUtility.ToBinaryString(Enum)
    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    Cloning.CloneViaFakeSerialization<GraphSource>(GraphSource)
    Cloning.CloneViaFakeSerialization<GraphSource>(GraphSource)
    Cloning.Clone<GraphSource>(GraphSource, ICloner, bool)
    Cloning.Clone<GraphSource>(GraphSource, ICloner, bool)
    LinqUtility.Yield<GraphSource>(GraphSource)
    LinqUtility.Yield<GraphSource>(GraphSource)
    Serialization.CloneViaSerializationInto<GraphSource, TDestination>(GraphSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<GraphSource, TDestination>(GraphSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<GraphSource>(GraphSource, bool)
    Serialization.CloneViaSerialization<GraphSource>(GraphSource, bool)
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