Class TriggerStateTransition
Triggers the transition in the parent state graph.
Implements
IDisposable
Inherited Members
Namespace: Unity.VisualScripting
Assembly: solution.dll
Syntax
[UnitSurtitleAttribute]
[UnitCategory]
[UnitShortTitleAttribute]
public sealed class TriggerStateTransition : Unit, IUnit, IGraphElementWithDebugData, IGraphElement, IGraphItem, INotifiedCollectionItem, IDisposable, IPrewarmable, IAotStubbable, IIdentifiable, IAnalyticsIdentifiable
Properties
trigger
The moment at which the parent state transition should be triggered.
Declaration
[DoNotSerializeAttribute]
public ControlInput trigger { get; }
Property Value
| Type | Description |
|---|---|
| ControlInput |
Methods
Definition()
Declaration
protected override void Definition()
Overrides
Implements
IDisposable