Class EditorSerializationUtility
Inheritance
EditorSerializationUtility
Assembly: Unity.VisualScripting.Core.Editor.dll
Syntax
public static class EditorSerializationUtility
Methods
DeserializeYamlAsset(string, string, string)
Declaration
public static SerializationData DeserializeYamlAsset(string asset, string topNodeKey = "MonoBehaviour", string dataNodeKey = "_data")
Parameters
Returns
DeserializeYamlAsset(Object, string, string)
Declaration
public static void DeserializeYamlAsset(Object asset, string topNodeKey = "MonoBehaviour", string dataNodeKey = "_data")
Parameters
LogStuckDependers()
Declaration
public static void LogStuckDependers()