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    Class EditorSerializationUtility

    Inheritance
    object
    EditorSerializationUtility
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.Core.Editor.dll
    Syntax
    public static class EditorSerializationUtility

    Methods

    DeserializeYamlAsset(string, string, string)

    Declaration
    public static SerializationData DeserializeYamlAsset(string asset, string topNodeKey = "MonoBehaviour", string dataNodeKey = "_data")
    Parameters
    Type Name Description
    string asset
    string topNodeKey
    string dataNodeKey
    Returns
    Type Description
    SerializationData

    DeserializeYamlAsset(Object, string, string)

    Declaration
    public static void DeserializeYamlAsset(Object asset, string topNodeKey = "MonoBehaviour", string dataNodeKey = "_data")
    Parameters
    Type Name Description
    Object asset
    string topNodeKey
    string dataNodeKey

    LogStuckDependers()

    Declaration
    public static void LogStuckDependers()
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