Enum StateEnterReason Namespace: Unity.VisualScripting Assembly: solution.dll Syntax public enum StateEnterReason Fields Name Description Branch Forced Start Extension Methods Cloning.CloneViaFakeSerialization<StateEnterReason>(StateEnterReason) Cloning.Clone<StateEnterReason>(StateEnterReason, ICloner, bool) LinqUtility.Yield<StateEnterReason>(StateEnterReason) Serialization.CloneViaSerializationInto<StateEnterReason, TDestination>(StateEnterReason, ref TDestination, bool) Serialization.CloneViaSerialization<StateEnterReason>(StateEnterReason, bool)