Class Start
Called the first time a machine is enabled before any update method.
Inheritance
object
Start
Implements
IDisposable
Inherited Members
Namespace: Unity.VisualScripting
Assembly: solution.dll
Syntax
[UnitCategory]
[UnitOrderAttribute]
[UnitTitleAttribute]
public sealed class Start : MachineEventUnit<EmptyEventArgs>, IEventUnit, IUnit, IGraphElementWithDebugData, IGraphEventListener, IGraphElementWithData, IGraphElement, IGraphItem, INotifiedCollectionItem, IDisposable, IPrewarmable, IAotStubbable, IIdentifiable, IAnalyticsIdentifiable, IGraphEventHandler<EmptyEventArgs>
Properties
hookName
Declaration
protected override string hookName { get; }
Property Value
| Type | Description |
|---|---|
| string |
Overrides
Implements
IDisposable