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    Class SelectUnitDescriptor<T>

    Inheritance
    object
    Assigner<SelectUnit<T>, UnitDescription>
    Descriptor<SelectUnit<T>, UnitDescription>
    UnitDescriptor<SelectUnit<T>>
    SelectUnitDescriptor<T>
    SelectOnIntegerDescriptor
    SelectOnStringDescriptor
    Implements
    IAssigner
    IUnitDescriptor
    IDescriptor
    Inherited Members
    UnitDescriptor<SelectUnit<T>>.unitType
    UnitDescriptor<SelectUnit<T>>.unit
    UnitDescriptor<SelectUnit<T>>.FreeReflectedDescriptions()
    UnitDescriptor<SelectUnit<T>>.reflectedDescription
    UnitDescriptor<SelectUnit<T>>.ReflectedPortDescription(IUnitPort)
    UnitDescriptor<SelectUnit<T>>.Title()
    UnitDescriptor<SelectUnit<T>>.ShortTitle()
    UnitDescriptor<SelectUnit<T>>.Surtitle()
    UnitDescriptor<SelectUnit<T>>.Subtitle()
    UnitDescriptor<SelectUnit<T>>.Summary()
    UnitDescriptor<SelectUnit<T>>.Icon()
    UnitDescriptor<SelectUnit<T>>.Icons()
    UnitDescriptor<SelectUnit<T>>.DefinedTitle()
    UnitDescriptor<SelectUnit<T>>.DefaultTitle()
    UnitDescriptor<SelectUnit<T>>.ErrorTitle(Exception)
    UnitDescriptor<SelectUnit<T>>.DefinedShortTitle()
    UnitDescriptor<SelectUnit<T>>.DefaultShortTitle()
    UnitDescriptor<SelectUnit<T>>.ErrorShortTitle(Exception)
    UnitDescriptor<SelectUnit<T>>.DefinedSurtitle()
    UnitDescriptor<SelectUnit<T>>.DefaultSurtitle()
    UnitDescriptor<SelectUnit<T>>.ErrorSurtitle(Exception)
    UnitDescriptor<SelectUnit<T>>.DefinedSubtitle()
    UnitDescriptor<SelectUnit<T>>.DefaultSubtitle()
    UnitDescriptor<SelectUnit<T>>.ErrorSubtitle(Exception)
    UnitDescriptor<SelectUnit<T>>.DefinedSummary()
    UnitDescriptor<SelectUnit<T>>.DefaultSummary()
    UnitDescriptor<SelectUnit<T>>.ErrorSummary(Exception)
    UnitDescriptor<SelectUnit<T>>.DefinedIcon()
    UnitDescriptor<SelectUnit<T>>.DefaultIcon()
    UnitDescriptor<SelectUnit<T>>.ErrorIcon(Exception)
    UnitDescriptor<SelectUnit<T>>.DefinedIcons()
    UnitDescriptor<SelectUnit<T>>.DefaultIcons()
    UnitDescriptor<SelectUnit<T>>.ErrorIcons(Exception)
    UnitDescriptor<SelectUnit<T>>.DescribePort(IUnitPort, UnitPortDescription)
    Descriptor<SelectUnit<T>, UnitDescription>.ValueChanged()
    Descriptor<SelectUnit<T>, UnitDescription>.Title()
    Descriptor<SelectUnit<T>, UnitDescription>.Summary()
    Descriptor<SelectUnit<T>, UnitDescription>.Icon()
    Descriptor<SelectUnit<T>, UnitDescription>.description
    Assigner<SelectUnit<T>, UnitDescription>.Validate()
    Assigner<SelectUnit<T>, UnitDescription>.AssignAll()
    Assigner<SelectUnit<T>, UnitDescription>.AssignTransient()
    Assigner<SelectUnit<T>, UnitDescription>.target
    Assigner<SelectUnit<T>, UnitDescription>.assignee
    Assigner<SelectUnit<T>, UnitDescription>.isDirty
    Assigner<SelectUnit<T>, UnitDescription>.assignments
    Assigner<SelectUnit<T>, UnitDescription>.transientAssignments
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.Flow.Editor.dll
    Syntax
    public class SelectUnitDescriptor<T> : UnitDescriptor<SelectUnit<T>>, IAssigner, IUnitDescriptor, IDescriptor
    Type Parameters
    Name Description
    T

    Constructors

    SelectUnitDescriptor(SelectUnit<T>)

    Declaration
    public SelectUnitDescriptor(SelectUnit<T> unit)
    Parameters
    Type Name Description
    SelectUnit<T> unit

    Methods

    DefinedPort(IUnitPort, UnitPortDescription)

    Declaration
    protected override void DefinedPort(IUnitPort port, UnitPortDescription description)
    Parameters
    Type Name Description
    IUnitPort port
    UnitPortDescription description
    Overrides
    UnitDescriptor<SelectUnit<T>>.DefinedPort(IUnitPort, UnitPortDescription)

    GetLabelForOption(T)

    Declaration
    protected virtual string GetLabelForOption(T option)
    Parameters
    Type Name Description
    T option
    Returns
    Type Description
    string

    Implements

    IAssigner
    IUnitDescriptor
    IDescriptor

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
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