Class LudiqEditorWindow
Inherited Members
EditorWindow.GetWindow<T>()
EditorWindow.HasOpenInstances<T>()
EditorWindow.FocusWindowIfItsOpen<T>()
EditorWindow.GetWindowWithRect<T>(Rect)
EditorWindow.depthBufferBits
EditorWindow.antiAlias
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.VisualScripting
Assembly: Unity.VisualScripting.Core.Editor.dll
Syntax
public abstract class LudiqEditorWindow : EditorWindow, ISerializationCallbackReceiver, IHasCustomMenu
Fields
_data
Declaration
[SerializeField]
[DoNotSerialize]
protected SerializationData _data
Field Value
| Type | Description |
|---|---|
| SerializationData |
Properties
reliablePosition
Declaration
public Rect reliablePosition { get; }
Property Value
| Type | Description |
|---|---|
| Rect |
Methods
AddItemsToMenu(GenericMenu)
Adds your custom menu items to an Editor Window.
Declaration
public void AddItemsToMenu(GenericMenu menu)
Parameters
| Type | Name | Description |
|---|---|---|
| GenericMenu | menu |
OnAfterDeserialize()
Declaration
protected virtual void OnAfterDeserialize()
OnBeforeSerialize()
Declaration
protected virtual void OnBeforeSerialize()
OnGUI()
Declaration
protected virtual void OnGUI()
ToString()
Returns the name of the object.
Declaration
public override string ToString()
Returns
| Type | Description |
|---|---|
| string | The name returned by ToString. |
Overrides
Update()
Declaration
protected virtual void Update()