Class LudiqEditorWindow
Inherited Members
EditorWindow.GetWindow<T>()
EditorWindow.HasOpenInstances<T>()
EditorWindow.FocusWindowIfItsOpen<T>()
EditorWindow.GetWindowWithRect<T>(Rect)
EditorWindow.depthBufferBits
EditorWindow.antiAlias
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.VisualScripting
Assembly: Unity.VisualScripting.Core.Editor.dll
Syntax
public abstract class LudiqEditorWindow : EditorWindow, ISerializationCallbackReceiver, IHasCustomMenu
Fields
_data
Declaration
[SerializeField]
[DoNotSerialize]
protected SerializationData _data
Field Value
Type | Description |
---|---|
SerializationData |
Properties
reliablePosition
Declaration
public Rect reliablePosition { get; }
Property Value
Type | Description |
---|---|
Rect |
Methods
AddItemsToMenu(GenericMenu)
Adds your custom menu items to an Editor Window.
Declaration
public void AddItemsToMenu(GenericMenu menu)
Parameters
Type | Name | Description |
---|---|---|
GenericMenu | menu |
OnAfterDeserialize()
Declaration
protected virtual void OnAfterDeserialize()
OnBeforeSerialize()
Declaration
protected virtual void OnBeforeSerialize()
OnGUI()
Declaration
protected virtual void OnGUI()
ToString()
Returns the name of the object.
Declaration
public override string ToString()
Returns
Type | Description |
---|---|
string | The name returned by ToString. |
Overrides
Update()
Declaration
protected virtual void Update()