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    Class TernaryExpression

    Inheritance
    object
    LogicalExpression
    TernaryExpression
    Inherited Members
    LogicalExpression.And(LogicalExpression)
    LogicalExpression.And(object)
    LogicalExpression.DividedBy(LogicalExpression)
    LogicalExpression.DividedBy(object)
    LogicalExpression.EqualsTo(LogicalExpression)
    LogicalExpression.EqualsTo(object)
    LogicalExpression.GreaterThan(LogicalExpression)
    LogicalExpression.GreaterThan(object)
    LogicalExpression.GreaterOrEqualThan(LogicalExpression)
    LogicalExpression.GreaterOrEqualThan(object)
    LogicalExpression.LesserThan(LogicalExpression)
    LogicalExpression.LesserThan(object)
    LogicalExpression.LesserOrEqualThan(LogicalExpression)
    LogicalExpression.LesserOrEqualThan(object)
    LogicalExpression.Minus(LogicalExpression)
    LogicalExpression.Minus(object)
    LogicalExpression.Modulo(LogicalExpression)
    LogicalExpression.Modulo(object)
    LogicalExpression.NotEqual(LogicalExpression)
    LogicalExpression.NotEqual(object)
    LogicalExpression.Or(LogicalExpression)
    LogicalExpression.Or(object)
    LogicalExpression.Plus(LogicalExpression)
    LogicalExpression.Plus(object)
    LogicalExpression.Mult(LogicalExpression)
    LogicalExpression.Mult(object)
    LogicalExpression.BitwiseOr(LogicalExpression)
    LogicalExpression.BitwiseOr(object)
    LogicalExpression.BitwiseAnd(LogicalExpression)
    LogicalExpression.BitwiseAnd(object)
    LogicalExpression.BitwiseXOr(LogicalExpression)
    LogicalExpression.BitwiseXOr(object)
    LogicalExpression.LeftShift(LogicalExpression)
    LogicalExpression.LeftShift(object)
    LogicalExpression.RightShift(LogicalExpression)
    LogicalExpression.RightShift(object)
    LogicalExpression.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Unity.VisualScripting.Dependencies.NCalc
    Assembly: Unity.VisualScripting.Flow.dll
    Syntax
    public class TernaryExpression : LogicalExpression

    Constructors

    TernaryExpression(LogicalExpression, LogicalExpression, LogicalExpression)

    Declaration
    public TernaryExpression(LogicalExpression leftExpression, LogicalExpression middleExpression, LogicalExpression rightExpression)
    Parameters
    Type Name Description
    LogicalExpression leftExpression
    LogicalExpression middleExpression
    LogicalExpression rightExpression

    Properties

    LeftExpression

    Declaration
    public LogicalExpression LeftExpression { get; set; }
    Property Value
    Type Description
    LogicalExpression

    MiddleExpression

    Declaration
    public LogicalExpression MiddleExpression { get; set; }
    Property Value
    Type Description
    LogicalExpression

    RightExpression

    Declaration
    public LogicalExpression RightExpression { get; set; }
    Property Value
    Type Description
    LogicalExpression

    Methods

    Accept(LogicalExpressionVisitor)

    Declaration
    public override void Accept(LogicalExpressionVisitor visitor)
    Parameters
    Type Name Description
    LogicalExpressionVisitor visitor
    Overrides
    LogicalExpression.Accept(LogicalExpressionVisitor)

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
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