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    Class BinaryExpression

    Inheritance
    object
    LogicalExpression
    BinaryExpression
    Inherited Members
    LogicalExpression.And(LogicalExpression)
    LogicalExpression.And(object)
    LogicalExpression.DividedBy(LogicalExpression)
    LogicalExpression.DividedBy(object)
    LogicalExpression.EqualsTo(LogicalExpression)
    LogicalExpression.EqualsTo(object)
    LogicalExpression.GreaterThan(LogicalExpression)
    LogicalExpression.GreaterThan(object)
    LogicalExpression.GreaterOrEqualThan(LogicalExpression)
    LogicalExpression.GreaterOrEqualThan(object)
    LogicalExpression.LesserThan(LogicalExpression)
    LogicalExpression.LesserThan(object)
    LogicalExpression.LesserOrEqualThan(LogicalExpression)
    LogicalExpression.LesserOrEqualThan(object)
    LogicalExpression.Minus(LogicalExpression)
    LogicalExpression.Minus(object)
    LogicalExpression.Modulo(LogicalExpression)
    LogicalExpression.Modulo(object)
    LogicalExpression.NotEqual(LogicalExpression)
    LogicalExpression.NotEqual(object)
    LogicalExpression.Or(LogicalExpression)
    LogicalExpression.Or(object)
    LogicalExpression.Plus(LogicalExpression)
    LogicalExpression.Plus(object)
    LogicalExpression.Mult(LogicalExpression)
    LogicalExpression.Mult(object)
    LogicalExpression.BitwiseOr(LogicalExpression)
    LogicalExpression.BitwiseOr(object)
    LogicalExpression.BitwiseAnd(LogicalExpression)
    LogicalExpression.BitwiseAnd(object)
    LogicalExpression.BitwiseXOr(LogicalExpression)
    LogicalExpression.BitwiseXOr(object)
    LogicalExpression.LeftShift(LogicalExpression)
    LogicalExpression.LeftShift(object)
    LogicalExpression.RightShift(LogicalExpression)
    LogicalExpression.RightShift(object)
    LogicalExpression.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Unity.VisualScripting.Dependencies.NCalc
    Assembly: Unity.VisualScripting.Flow.dll
    Syntax
    public class BinaryExpression : LogicalExpression

    Constructors

    BinaryExpression(BinaryExpressionType, LogicalExpression, LogicalExpression)

    Declaration
    public BinaryExpression(BinaryExpressionType type, LogicalExpression leftExpression, LogicalExpression rightExpression)
    Parameters
    Type Name Description
    BinaryExpressionType type
    LogicalExpression leftExpression
    LogicalExpression rightExpression

    Properties

    LeftExpression

    Declaration
    public LogicalExpression LeftExpression { get; set; }
    Property Value
    Type Description
    LogicalExpression

    RightExpression

    Declaration
    public LogicalExpression RightExpression { get; set; }
    Property Value
    Type Description
    LogicalExpression

    Type

    Declaration
    public BinaryExpressionType Type { get; set; }
    Property Value
    Type Description
    BinaryExpressionType

    Methods

    Accept(LogicalExpressionVisitor)

    Declaration
    public override void Accept(LogicalExpressionVisitor visitor)
    Parameters
    Type Name Description
    LogicalExpressionVisitor visitor
    Overrides
    LogicalExpression.Accept(LogicalExpressionVisitor)

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
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