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    Class FlowGraphContextStateExtension

    Inheritance
    object
    GraphContextExtension<FlowGraphContext>
    FlowGraphContextStateExtension
    Implements
    IGraphContextExtension
    IDragAndDropHandler
    Inherited Members
    GraphContextExtension<FlowGraphContext>.UpdateDragAndDrop()
    GraphContextExtension<FlowGraphContext>.ExitDragAndDrop()
    GraphContextExtension<FlowGraphContext>.context
    GraphContextExtension<FlowGraphContext>.contextMenuItems
    GraphContextExtension<FlowGraphContext>.dragAndDropVisualMode
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.State.Editor.dll
    Syntax
    [GraphContextExtension(typeof(FlowGraphContext))]
    public sealed class FlowGraphContextStateExtension : GraphContextExtension<FlowGraphContext>, IGraphContextExtension, IDragAndDropHandler

    Constructors

    FlowGraphContextStateExtension(FlowGraphContext)

    Declaration
    public FlowGraphContextStateExtension(FlowGraphContext context)
    Parameters
    Type Name Description
    FlowGraphContext context

    Methods

    AcceptsDragAndDrop()

    Declaration
    public override bool AcceptsDragAndDrop()
    Returns
    Type Description
    bool
    Overrides
    Unity.VisualScripting.GraphContextExtension<Unity.VisualScripting.FlowGraphContext>.AcceptsDragAndDrop()

    DrawDragAndDropPreview()

    Declaration
    public override void DrawDragAndDropPreview()
    Overrides
    Unity.VisualScripting.GraphContextExtension<Unity.VisualScripting.FlowGraphContext>.DrawDragAndDropPreview()

    PerformDragAndDrop()

    Declaration
    public override void PerformDragAndDrop()
    Overrides
    Unity.VisualScripting.GraphContextExtension<Unity.VisualScripting.FlowGraphContext>.PerformDragAndDrop()

    Implements

    IGraphContextExtension
    IDragAndDropHandler

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
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