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    Class fsSerializationCallbackProcessor

    Inheritance
    object
    fsObjectProcessor
    fsSerializationCallbackProcessor
    Inherited Members
    fsObjectProcessor.OnBeforeDeserialize(Type, ref fsData)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.VisualScripting.FullSerializer
    Assembly: Unity.VisualScripting.Core.dll
    Syntax
    public class fsSerializationCallbackProcessor : fsObjectProcessor

    Methods

    CanProcess(Type)

    Is the processor interested in objects of the given type?

    Declaration
    public override bool CanProcess(Type type)
    Parameters
    Type Name Description
    Type type

    The given type.

    Returns
    Type Description
    bool

    True if the processor should be applied, false otherwise.

    Overrides
    fsObjectProcessor.CanProcess(Type)

    OnAfterDeserialize(Type, object)

    Called after deserialization.

    Declaration
    public override void OnAfterDeserialize(Type storageType, object instance)
    Parameters
    Type Name Description
    Type storageType

    The field/property type that is storing the instance.

    object instance

    The type of the instance.

    Overrides
    fsObjectProcessor.OnAfterDeserialize(Type, object)

    OnAfterSerialize(Type, object, ref fsData)

    Called after serialization.

    Declaration
    public override void OnAfterSerialize(Type storageType, object instance, ref fsData data)
    Parameters
    Type Name Description
    Type storageType

    The field/property type that is storing the instance.

    object instance

    The type of the instance.

    fsData data

    The data that was serialized.

    Overrides
    fsObjectProcessor.OnAfterSerialize(Type, object, ref fsData)

    OnBeforeDeserializeAfterInstanceCreation(Type, object, ref fsData)

    Called before deserialization has begun but after the object instance has been created. This will get invoked even if the user passed in an existing instance.

    Declaration
    public override void OnBeforeDeserializeAfterInstanceCreation(Type storageType, object instance, ref fsData data)
    Parameters
    Type Name Description
    Type storageType

    The field/property type that is storing the instance.

    object instance

    The created object instance. No deserialization has been applied to it.

    fsData data

    The data that will be used for deserialization.

    Overrides
    fsObjectProcessor.OnBeforeDeserializeAfterInstanceCreation(Type, object, ref fsData)
    Remarks

    IMPORTANT: The actual instance that gets passed here is not guaranteed to be an a subtype of storageType, since the value for instance is whatever the active converter returned for CreateInstance() - ie, some converters will return dummy types in CreateInstance() if instance creation cannot be separated from deserialization (ie, KeyValuePair).

    OnBeforeSerialize(Type, object)

    Called before serialization.

    Declaration
    public override void OnBeforeSerialize(Type storageType, object instance)
    Parameters
    Type Name Description
    Type storageType

    The field/property type that is storing the instance.

    object instance

    The type of the instance.

    Overrides
    fsObjectProcessor.OnBeforeSerialize(Type, object)

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
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