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    Interface IResourceProvider

    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.Core.Editor.dll
    Syntax
    public interface IResourceProvider

    Methods

    DebugPath(string)

    Declaration
    string DebugPath(string path)
    Parameters
    Type Name Description
    string path
    Returns
    Type Description
    string

    DirectoryExists(string)

    Declaration
    bool DirectoryExists(string path)
    Parameters
    Type Name Description
    string path
    Returns
    Type Description
    bool

    FileExists(string)

    Declaration
    bool FileExists(string path)
    Parameters
    Type Name Description
    string path
    Returns
    Type Description
    bool

    GetAllFiles()

    Declaration
    IEnumerable<string> GetAllFiles()
    Returns
    Type Description
    IEnumerable<string>

    GetDirectories(string)

    Declaration
    IEnumerable<string> GetDirectories(string path)
    Parameters
    Type Name Description
    string path
    Returns
    Type Description
    IEnumerable<string>

    GetFiles(string)

    Declaration
    IEnumerable<string> GetFiles(string path)
    Parameters
    Type Name Description
    string path
    Returns
    Type Description
    IEnumerable<string>

    GetPersonalPath(string, float)

    Declaration
    string GetPersonalPath(string path, float width)
    Parameters
    Type Name Description
    string path
    float width
    Returns
    Type Description
    string

    GetProfessionalPath(string, float)

    Declaration
    string GetProfessionalPath(string path, float width)
    Parameters
    Type Name Description
    string path
    float width
    Returns
    Type Description
    string

    LoadAsset<T>(string)

    Declaration
    T LoadAsset<T>(string path) where T : Object
    Parameters
    Type Name Description
    string path
    Returns
    Type Description
    T
    Type Parameters
    Name Description
    T

    LoadTexture(string, CreateTextureOptions)

    Declaration
    Texture2D LoadTexture(string path, CreateTextureOptions options)
    Parameters
    Type Name Description
    string path
    CreateTextureOptions options
    Returns
    Type Description
    Texture2D

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
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