Class OptimizedEditor<TIndividual>
Inherited Members
Editor.MoveNextTarget()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.VisualScripting
Assembly: Unity.VisualScripting.Core.Editor.dll
Syntax
public abstract class OptimizedEditor<TIndividual> : Editor where TIndividual : IndividualEditor, new()
Type Parameters
Name | Description |
---|---|
TIndividual |
Methods
OnInspectorGUI()
Implement this function to make a custom inspector.
Declaration
public override sealed void OnInspectorGUI()