docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Delegate ReorderableListControl.ItemDrawer<T>

    Invoked to draw list item.

    Namespace: Unity.VisualScripting.ReorderableList
    Assembly: Unity.VisualScripting.Core.Editor.dll
    Syntax
    public delegate T ReorderableListControl.ItemDrawer<T>(Rect position, T item)
    Parameters
    Type Name Description
    Rect position

    Position of list item.

    T item

    The list item.

    Returns
    Type Description
    T

    The modified value.

    Type Parameters
    Name Description
    T

    Type of item list.

    Remarks

    GUI controls must be positioned absolutely within the given rectangle since list items must be sized consistently.

    Examples

    The following listing presents a text field for each list item:

    using Unity.VisualScripting.Dependencies.ReorderableList;
    using System.Collections.Generic;
    using UnityEditor;
    using UnityEngine;
    

    public class ExampleWindow : EditorWindow { public List<string> wishlist = new List<string>();

    private void OnGUI() {
        ReorderableListGUI.ListField(wishlist, DrawListItem);
    }
    
    private string DrawListItem(Rect position, string value) {
        // Text fields do not like `null` values!
        if (value == null)
            value = "";
        return EditorGUI.TextField(position, value);
    }
    

    }

    import Rotorz.ReorderableList;
    import System.Collections.Generic;
    
    class ExampleWindow extends EditorWindow {
        var wishlist:List.<String>;
    
        function OnGUI() {
            ReorderableListGUI.ListField(wishlist, DrawListItem);
        }
    
        function DrawListItem(position:Rect, value:String):String {
            // Text fields do not like `null` values!
            if (value == null)
                value = '';
            return EditorGUI.TextField(position, value);
        }
    }

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)