Enum PressState Namespace: Unity.VisualScripting Assembly: Unity.VisualScripting.Core.dll Syntax public enum PressState Fields Name Description Down Hold Up Extension Methods EnumUtility.HasFlag(Enum, Enum) EnumUtility.HasFlag(Enum, Enum) StringUtility.ToBinaryString(Enum) StringUtility.ToBinaryString(Enum) Cloning.Clone(object, ICloner, bool) Cloning.Clone(object, ICloner, bool) Cloning.CloneViaFakeSerialization(object) Cloning.CloneViaFakeSerialization(object) ConversionUtility.ConvertTo(object, Type) ConversionUtility.ConvertTo(object, Type) ConversionUtility.ConvertTo<T>(object) ConversionUtility.ConvertTo<T>(object) ConversionUtility.IsConvertibleTo(object, Type, bool) ConversionUtility.IsConvertibleTo(object, Type, bool) ConversionUtility.IsConvertibleTo<T>(object, bool) ConversionUtility.IsConvertibleTo<T>(object, bool) Serialization.Serialize(object, bool) Serialization.Serialize(object, bool) TypeUtility.ToShortString(object, int) TypeUtility.ToShortString(object, int) UnityObjectUtility.IsUnityNull(object) UnityObjectUtility.IsUnityNull(object) UnityObjectUtility.ToSafeString(object) UnityObjectUtility.ToSafeString(object) Cloning.CloneViaFakeSerialization<PressState>(PressState) Cloning.CloneViaFakeSerialization<PressState>(PressState) Cloning.Clone<PressState>(PressState, ICloner, bool) Cloning.Clone<PressState>(PressState, ICloner, bool) LinqUtility.Yield<PressState>(PressState) LinqUtility.Yield<PressState>(PressState) Serialization.CloneViaSerializationInto<PressState, TDestination>(PressState, ref TDestination, bool) Serialization.CloneViaSerializationInto<PressState, TDestination>(PressState, ref TDestination, bool) Serialization.CloneViaSerialization<PressState>(PressState, bool) Serialization.CloneViaSerialization<PressState>(PressState, bool)