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    Class BoltFlowConfiguration

    Inheritance
    object
    PluginConfiguration
    BoltFlowConfiguration
    Implements
    IPluginModule
    IPluginLinked
    IEnumerable<PluginConfigurationItemMetadata>
    IEnumerable
    Inherited Members
    PluginConfiguration.projectSettings
    PluginConfiguration.Initialize()
    PluginConfiguration.LateInitialize()
    PluginConfiguration.Reset()
    PluginConfiguration.Save()
    PluginConfiguration.GetEnumerator()
    PluginConfiguration.GetMetadata(string)
    PluginConfiguration.SaveProjectSettingsAsset(bool)
    PluginConfiguration.DeleteAllProjectSettings()
    PluginConfiguration.DeleteAllEditorPrefs()
    PluginConfiguration.DeleteAllPlayerPrefs()
    PluginConfiguration.plugin
    PluginConfiguration.deprecatedSavedVersionLoaders
    PluginConfiguration.projectSetupCompleted
    PluginConfiguration.editorSetupCompleted
    PluginConfiguration.savedVersion
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.Flow.Editor.dll
    Syntax
    [Plugin("VisualScripting.Flow")]
    public sealed class BoltFlowConfiguration : PluginConfiguration, IPluginModule, IPluginLinked, IEnumerable<PluginConfigurationItemMetadata>, IEnumerable

    Properties

    animateControlConnections

    Whether active control connections should show a droplet animation.

    Declaration
    [EditorPref]
    public bool animateControlConnections { get; set; }
    Property Value
    Type Description
    bool

    animateValueConnections

    Whether active value connections should show a droplet animation.

    Declaration
    [EditorPref]
    public bool animateValueConnections { get; set; }
    Property Value
    Type Description
    bool

    favoriteUnitOptions

    Declaration
    [ProjectSetting(visible = false, resettable = false)]
    public HashSet<string> favoriteUnitOptions { get; set; }
    Property Value
    Type Description
    HashSet<string>

    header

    Declaration
    public override string header { get; }
    Property Value
    Type Description
    string
    Overrides
    PluginConfiguration.header

    hidePortLabels

    Whether labels should be hidden on ports when the value can be deduced from the context. Disabling will make nodes more explicit but less compact.

    Declaration
    [EditorPref]
    public bool hidePortLabels { get; set; }
    Property Value
    Type Description
    bool

    predictConnectionValues

    Whether predictable values should be shown on flow graph connections.

    Declaration
    [EditorPref]
    public bool predictConnectionValues { get; set; }
    Property Value
    Type Description
    bool

    predictPotentialMissingComponents

    Whether predictive debugging should warn about missing components. Note that in some cases, this setting may report false positives.

    Declaration
    [EditorPref]
    public bool predictPotentialMissingComponents { get; set; }
    Property Value
    Type Description
    bool

    predictPotentialNullReferences

    Whether predictive debugging should warn about null value inputs. Note that in some cases, this setting may report false positives.

    Declaration
    [EditorPref]
    public bool predictPotentialNullReferences { get; set; }
    Property Value
    Type Description
    bool

    showConnectionValues

    Whether values should be shown on flow graph connections.

    Declaration
    [EditorPref]
    public bool showConnectionValues { get; set; }
    Property Value
    Type Description
    bool

    skipContextMenu

    When active, right-clicking a flow graph will skip the context menu and instantly open the fuzzy finder. To open the context menu, hold shift.

    Declaration
    [EditorPref]
    public bool skipContextMenu { get; set; }
    Property Value
    Type Description
    bool

    updateNodesAutomatically

    (Experimental) Whether the node database should be incrementally updated whenever a codebase change is detected.

    Declaration
    [EditorPref]
    [RenamedFrom("updateUnitsAutomatically")]
    public bool updateNodesAutomatically { get; set; }
    Property Value
    Type Description
    bool

    Implements

    IPluginModule
    IPluginLinked
    IEnumerable<T>
    IEnumerable

    Extension Methods

    EditorLinqUtility.Cancellable<T>(IEnumerable<T>, CancellationToken)
    EditorLinqUtility.Cancellable<T>(IEnumerable<T>, CancellationToken, Action)
    SearchUtility.OrderableSearchFilter<T>(IEnumerable<T>, string, Func<T, string>)
    SearchUtility.OrderableSearchFilter<T>(IEnumerable<T>, string, Func<T, string>, Func<T, string>)
    SearchUtility.OrderableSearchFilter<THaystack, TResult>(IEnumerable<THaystack>, Func<THaystack, TResult>, string, Func<THaystack, string>)
    SearchUtility.OrderableSearchFilter<THaystack, TResult>(IEnumerable<THaystack>, Func<THaystack, TResult>, string, Func<THaystack, string>, Func<THaystack, string>)
    SearchUtility.OrderedSearchFilter<T>(IEnumerable<T>, string, Func<T, string>)
    SearchUtility.UnorderedSearchFilter<T>(IEnumerable<T>, string, Func<T, string>)
    UnitBase.WithoutInheritedDuplicates<T>(IEnumerable<T>, Func<T, IUnitOption>, CancellationToken)
    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
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