Class TriggerCustomEvent
Triggers a custom event.
Implements
IDisposable
Inherited Members
Namespace: Unity.VisualScripting
Assembly: solution.dll
Syntax
[UnitSurtitleAttribute]
[UnitShortTitleAttribute]
[UnitCategory]
[UnitOrderAttribute]
public sealed class TriggerCustomEvent : Unit, IUnit, IGraphElementWithDebugData, IGraphElement, IGraphItem, INotifiedCollectionItem, IDisposable, IPrewarmable, IAotStubbable, IIdentifiable, IAnalyticsIdentifiable
Properties
argumentCount
Declaration
[DoNotSerializeAttribute]
[InspectableAttribute]
[UnitHeaderInspectableAttribute]
public int argumentCount { get; set; }
Property Value
| Type | Description |
|---|---|
| int |
arguments
Declaration
[DoNotSerializeAttribute]
public List<ValueInput> arguments { get; }
Property Value
| Type | Description |
|---|---|
| List<ValueInput> |
enter
The entry point to trigger the event.
Declaration
[DoNotSerializeAttribute]
public ControlInput enter { get; }
Property Value
| Type | Description |
|---|---|
| ControlInput |
exit
The action to do after the event has been triggered.
Declaration
[DoNotSerializeAttribute]
public ControlOutput exit { get; }
Property Value
| Type | Description |
|---|---|
| ControlOutput |
name
The name of the event.
Declaration
[DoNotSerializeAttribute]
public ValueInput name { get; }
Property Value
| Type | Description |
|---|---|
| ValueInput |
target
The target of the event.
Declaration
[DoNotSerializeAttribute]
[NullMeansSelfAttribute]
public ValueInput target { get; }
Property Value
| Type | Description |
|---|---|
| ValueInput |
Methods
Definition()
Declaration
protected override void Definition()
Overrides
Implements
IDisposable