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    Enum StateRevealCondition

    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.State.Editor.dll
    Syntax
    public enum StateRevealCondition

    Fields

    Name Description
    Always
    Never
    OnHover
    OnHoverOrSelected
    OnHoverWithAlt
    OnHoverWithAltOrSelected
    WhenSelected

    Extension Methods

    Icons.Icon(Enum)
    NameUtility.DisplayName(Enum)
    NameUtility.HumanName(Enum)
    NameUtility.SelectedName(Enum, bool)
    XmlDocumentation.Documentation(Enum)
    XmlDocumentation.Summary(Enum)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<StateRevealCondition>(StateRevealCondition)
    Cloning.CloneViaFakeSerialization<StateRevealCondition>(StateRevealCondition)
    Cloning.Clone<StateRevealCondition>(StateRevealCondition, ICloner, bool)
    Cloning.Clone<StateRevealCondition>(StateRevealCondition, ICloner, bool)
    LinqUtility.Yield<StateRevealCondition>(StateRevealCondition)
    LinqUtility.Yield<StateRevealCondition>(StateRevealCondition)
    Serialization.CloneViaSerializationInto<StateRevealCondition, TDestination>(StateRevealCondition, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<StateRevealCondition, TDestination>(StateRevealCondition, ref TDestination, bool)
    Serialization.CloneViaSerialization<StateRevealCondition>(StateRevealCondition, bool)
    Serialization.CloneViaSerialization<StateRevealCondition>(StateRevealCondition, bool)
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