Enum ActionDirection Namespace: Unity.VisualScripting Assembly: Unity.VisualScripting.Core.dll Syntax public enum ActionDirection Fields Name Description Any Get Set Extension Methods EnumUtility.HasFlag(Enum, Enum) EnumUtility.HasFlag(Enum, Enum) StringUtility.ToBinaryString(Enum) StringUtility.ToBinaryString(Enum) Cloning.Clone(object, ICloner, bool) Cloning.Clone(object, ICloner, bool) Cloning.CloneViaFakeSerialization(object) Cloning.CloneViaFakeSerialization(object) ConversionUtility.ConvertTo(object, Type) ConversionUtility.ConvertTo(object, Type) ConversionUtility.ConvertTo<T>(object) ConversionUtility.ConvertTo<T>(object) ConversionUtility.IsConvertibleTo(object, Type, bool) ConversionUtility.IsConvertibleTo(object, Type, bool) ConversionUtility.IsConvertibleTo<T>(object, bool) ConversionUtility.IsConvertibleTo<T>(object, bool) Serialization.Serialize(object, bool) Serialization.Serialize(object, bool) TypeUtility.ToShortString(object, int) TypeUtility.ToShortString(object, int) UnityObjectUtility.IsUnityNull(object) UnityObjectUtility.IsUnityNull(object) UnityObjectUtility.ToSafeString(object) UnityObjectUtility.ToSafeString(object) Cloning.CloneViaFakeSerialization<ActionDirection>(ActionDirection) Cloning.CloneViaFakeSerialization<ActionDirection>(ActionDirection) Cloning.Clone<ActionDirection>(ActionDirection, ICloner, bool) Cloning.Clone<ActionDirection>(ActionDirection, ICloner, bool) LinqUtility.Yield<ActionDirection>(ActionDirection) LinqUtility.Yield<ActionDirection>(ActionDirection) Serialization.CloneViaSerializationInto<ActionDirection, TDestination>(ActionDirection, ref TDestination, bool) Serialization.CloneViaSerializationInto<ActionDirection, TDestination>(ActionDirection, ref TDestination, bool) Serialization.CloneViaSerialization<ActionDirection>(ActionDirection, bool) Serialization.CloneViaSerialization<ActionDirection>(ActionDirection, bool)