docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class VariableUnitDescriptor<TVariableUnit>

    Inheritance
    object
    Assigner<TVariableUnit, UnitDescription>
    Descriptor<TVariableUnit, UnitDescription>
    UnitDescriptor<TVariableUnit>
    VariableUnitDescriptor<TVariableUnit>
    Implements
    IAssigner
    IUnitDescriptor
    IDescriptor
    Inherited Members
    UnitDescriptor<TVariableUnit>.unitType
    UnitDescriptor<TVariableUnit>.unit
    UnitDescriptor<TVariableUnit>.FreeReflectedDescriptions()
    UnitDescriptor<TVariableUnit>.reflectedDescription
    UnitDescriptor<TVariableUnit>.ReflectedPortDescription(IUnitPort)
    UnitDescriptor<TVariableUnit>.Title()
    UnitDescriptor<TVariableUnit>.ShortTitle()
    UnitDescriptor<TVariableUnit>.Surtitle()
    UnitDescriptor<TVariableUnit>.Subtitle()
    UnitDescriptor<TVariableUnit>.Summary()
    UnitDescriptor<TVariableUnit>.Icon()
    UnitDescriptor<TVariableUnit>.Icons()
    UnitDescriptor<TVariableUnit>.DefinedTitle()
    UnitDescriptor<TVariableUnit>.DefaultTitle()
    UnitDescriptor<TVariableUnit>.ErrorTitle(Exception)
    UnitDescriptor<TVariableUnit>.DefinedShortTitle()
    UnitDescriptor<TVariableUnit>.DefaultShortTitle()
    UnitDescriptor<TVariableUnit>.ErrorShortTitle(Exception)
    UnitDescriptor<TVariableUnit>.DefinedSurtitle()
    UnitDescriptor<TVariableUnit>.DefaultSurtitle()
    UnitDescriptor<TVariableUnit>.ErrorSurtitle(Exception)
    UnitDescriptor<TVariableUnit>.DefinedSubtitle()
    UnitDescriptor<TVariableUnit>.DefaultSubtitle()
    UnitDescriptor<TVariableUnit>.ErrorSubtitle(Exception)
    UnitDescriptor<TVariableUnit>.DefaultSummary()
    UnitDescriptor<TVariableUnit>.ErrorSummary(Exception)
    UnitDescriptor<TVariableUnit>.DefinedIcon()
    UnitDescriptor<TVariableUnit>.DefaultIcon()
    UnitDescriptor<TVariableUnit>.ErrorIcon(Exception)
    UnitDescriptor<TVariableUnit>.DefinedIcons()
    UnitDescriptor<TVariableUnit>.DefaultIcons()
    UnitDescriptor<TVariableUnit>.ErrorIcons(Exception)
    UnitDescriptor<TVariableUnit>.DescribePort(IUnitPort, UnitPortDescription)
    UnitDescriptor<TVariableUnit>.DefinedPort(IUnitPort, UnitPortDescription)
    Descriptor<TVariableUnit, UnitDescription>.ValueChanged()
    Descriptor<TVariableUnit, UnitDescription>.Title()
    Descriptor<TVariableUnit, UnitDescription>.Summary()
    Descriptor<TVariableUnit, UnitDescription>.Icon()
    Descriptor<TVariableUnit, UnitDescription>.description
    Assigner<TVariableUnit, UnitDescription>.Validate()
    Assigner<TVariableUnit, UnitDescription>.AssignAll()
    Assigner<TVariableUnit, UnitDescription>.AssignTransient()
    Assigner<TVariableUnit, UnitDescription>.ValueChanged()
    Assigner<TVariableUnit, UnitDescription>.target
    Assigner<TVariableUnit, UnitDescription>.assignee
    Assigner<TVariableUnit, UnitDescription>.isDirty
    Assigner<TVariableUnit, UnitDescription>.assignments
    Assigner<TVariableUnit, UnitDescription>.transientAssignments
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.Flow.Editor.dll
    Syntax
    [Descriptor(typeof(VariableUnit))]
    public class VariableUnitDescriptor<TVariableUnit> : UnitDescriptor<TVariableUnit>, IAssigner, IUnitDescriptor, IDescriptor where TVariableUnit : VariableUnit
    Type Parameters
    Name Description
    TVariableUnit

    Constructors

    VariableUnitDescriptor(TVariableUnit)

    Declaration
    public VariableUnitDescriptor(TVariableUnit unit)
    Parameters
    Type Name Description
    TVariableUnit unit

    Properties

    hasDefaultName

    Declaration
    protected bool hasDefaultName { get; }
    Property Value
    Type Description
    bool

    Methods

    DefinedSummary()

    Declaration
    protected override string DefinedSummary()
    Returns
    Type Description
    string
    Overrides
    UnitDescriptor<TVariableUnit>.DefinedSummary()

    Implements

    IAssigner
    IUnitDescriptor
    IDescriptor

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)