Class VariablesSaver
Listens to the OnApplicationQuit on OnApplicationPause hooks to trigger the serialization of saved variables into PlayerPrefs.
Implements
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.VisualScripting
Assembly: Unity.VisualScripting.Core.dll
Syntax
[Singleton(Name = "VisualScripting SavedVariablesSerializer", Automatic = true, Persistent = true)]
[AddComponentMenu("")]
[IncludeInSettings(false)]
public class VariablesSaver : MonoBehaviour, ISingleton
Properties
instance
Declaration
public static VariablesSaver instance { get; }
Property Value
Type | Description |
---|---|
VariablesSaver |
Methods
Instantiate()
Declaration
public static void Instantiate()