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    Class MD4

    Inheritance
    object
    HashAlgorithm
    MD4
    Implements
    ICryptoTransform
    IDisposable
    Inherited Members
    HashAlgorithm.Clear()
    HashAlgorithm.ComputeHash(byte[])
    HashAlgorithm.ComputeHash(byte[], int, int)
    HashAlgorithm.ComputeHash(Stream)
    HashAlgorithm.Create()
    HashAlgorithm.Create(string)
    HashAlgorithm.Dispose()
    HashAlgorithm.TransformBlock(byte[], int, int, byte[], int)
    HashAlgorithm.TransformFinalBlock(byte[], int, int)
    HashAlgorithm.TryComputeHash(ReadOnlySpan<byte>, Span<byte>, out int)
    HashAlgorithm.CanReuseTransform
    HashAlgorithm.CanTransformMultipleBlocks
    HashAlgorithm.Hash
    HashAlgorithm.HashSize
    HashAlgorithm.InputBlockSize
    HashAlgorithm.OutputBlockSize
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.Core.Editor.dll
    Syntax
    public sealed class MD4 : HashAlgorithm, ICryptoTransform, IDisposable

    Constructors

    MD4()

    Declaration
    public MD4()

    Methods

    HashCore(byte[], int, int)

    Declaration
    protected override void HashCore(byte[] array, int ibStart, int cbSize)
    Parameters
    Type Name Description
    byte[] array
    int ibStart
    int cbSize
    Overrides
    HashAlgorithm.HashCore(byte[], int, int)

    HashFinal()

    Declaration
    protected override byte[] HashFinal()
    Returns
    Type Description
    byte[]
    Overrides
    HashAlgorithm.HashFinal()

    Initialize()

    Declaration
    public override void Initialize()
    Overrides
    HashAlgorithm.Initialize()

    Implements

    ICryptoTransform
    IDisposable

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
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