Class DictionaryAsset
Inheritance
DictionaryAsset
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: Unity.VisualScripting.Core.dll
Syntax
[IncludeInSettings(false)]
public sealed class DictionaryAsset : LudiqScriptableObject, ISerializationCallbackReceiver, IDictionary<string, object>, ICollection<KeyValuePair<string, object>>, IEnumerable<KeyValuePair<string, object>>, IEnumerable
Properties
Count
Declaration
public int Count { get; }
Property Value
this[string]
Declaration
public object this[string key] { get; set; }
Parameters
Type |
Name |
Description |
string |
key |
|
Property Value
Keys
Declaration
public ICollection<string> Keys { get; }
Property Value
Values
Declaration
public ICollection<object> Values { get; }
Property Value
dictionary
Declaration
[Serialize]
public Dictionary<string, object> dictionary { get; }
Property Value
Methods
Add(string, object)
Declaration
public void Add(string key, object value)
Parameters
Clear()
Declaration
ContainsKey(string)
Declaration
public bool ContainsKey(string key)
Parameters
Type |
Name |
Description |
string |
key |
|
Returns
GetEnumerator()
Declaration
public IEnumerator<KeyValuePair<string, object>> GetEnumerator()
Returns
Merge(DictionaryAsset, bool)
Declaration
public void Merge(DictionaryAsset other, bool overwriteExisting = true)
Parameters
OnAfterDeserialize()
Declaration
protected override void OnAfterDeserialize()
Overrides
Remove(string)
Declaration
public bool Remove(string key)
Parameters
Type |
Name |
Description |
string |
key |
|
Returns
ShowData()
Declaration
[ContextMenu("Show Data...")]
protected override void ShowData()
Overrides
TryGetValue(string, out object)
Declaration
public bool TryGetValue(string key, out object value)
Parameters
Returns
Implements
Extension Methods