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    Class ValueExpression

    Inheritance
    object
    LogicalExpression
    ValueExpression
    Inherited Members
    LogicalExpression.And(LogicalExpression)
    LogicalExpression.And(object)
    LogicalExpression.DividedBy(LogicalExpression)
    LogicalExpression.DividedBy(object)
    LogicalExpression.EqualsTo(LogicalExpression)
    LogicalExpression.EqualsTo(object)
    LogicalExpression.GreaterThan(LogicalExpression)
    LogicalExpression.GreaterThan(object)
    LogicalExpression.GreaterOrEqualThan(LogicalExpression)
    LogicalExpression.GreaterOrEqualThan(object)
    LogicalExpression.LesserThan(LogicalExpression)
    LogicalExpression.LesserThan(object)
    LogicalExpression.LesserOrEqualThan(LogicalExpression)
    LogicalExpression.LesserOrEqualThan(object)
    LogicalExpression.Minus(LogicalExpression)
    LogicalExpression.Minus(object)
    LogicalExpression.Modulo(LogicalExpression)
    LogicalExpression.Modulo(object)
    LogicalExpression.NotEqual(LogicalExpression)
    LogicalExpression.NotEqual(object)
    LogicalExpression.Or(LogicalExpression)
    LogicalExpression.Or(object)
    LogicalExpression.Plus(LogicalExpression)
    LogicalExpression.Plus(object)
    LogicalExpression.Mult(LogicalExpression)
    LogicalExpression.Mult(object)
    LogicalExpression.BitwiseOr(LogicalExpression)
    LogicalExpression.BitwiseOr(object)
    LogicalExpression.BitwiseAnd(LogicalExpression)
    LogicalExpression.BitwiseAnd(object)
    LogicalExpression.BitwiseXOr(LogicalExpression)
    LogicalExpression.BitwiseXOr(object)
    LogicalExpression.LeftShift(LogicalExpression)
    LogicalExpression.LeftShift(object)
    LogicalExpression.RightShift(LogicalExpression)
    LogicalExpression.RightShift(object)
    LogicalExpression.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Unity.VisualScripting.Dependencies.NCalc
    Assembly: Unity.VisualScripting.Flow.dll
    Syntax
    public class ValueExpression : LogicalExpression

    Constructors

    ValueExpression(bool)

    Declaration
    public ValueExpression(bool value)
    Parameters
    Type Name Description
    bool value

    ValueExpression(DateTime)

    Declaration
    public ValueExpression(DateTime value)
    Parameters
    Type Name Description
    DateTime value

    ValueExpression(int)

    Declaration
    public ValueExpression(int value)
    Parameters
    Type Name Description
    int value

    ValueExpression(object)

    Declaration
    public ValueExpression(object value)
    Parameters
    Type Name Description
    object value

    ValueExpression(object, ValueType)

    Declaration
    public ValueExpression(object value, ValueType type)
    Parameters
    Type Name Description
    object value
    ValueType type

    ValueExpression(float)

    Declaration
    public ValueExpression(float value)
    Parameters
    Type Name Description
    float value

    ValueExpression(string)

    Declaration
    public ValueExpression(string value)
    Parameters
    Type Name Description
    string value

    Properties

    Type

    Declaration
    public ValueType Type { get; set; }
    Property Value
    Type Description
    ValueType

    Value

    Declaration
    public object Value { get; set; }
    Property Value
    Type Description
    object

    Methods

    Accept(LogicalExpressionVisitor)

    Declaration
    public override void Accept(LogicalExpressionVisitor visitor)
    Parameters
    Type Name Description
    LogicalExpressionVisitor visitor
    Overrides
    LogicalExpression.Accept(LogicalExpressionVisitor)

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
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