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    Class ConnectionCollection<TConnection, TSource, TDestination>

    Inheritance
    object
    ConnectionCollectionBase<TConnection, TSource, TDestination, List<TConnection>>
    ConnectionCollection<TConnection, TSource, TDestination>
    Implements
    IConnectionCollection<TConnection, TSource, TDestination>
    ICollection<TConnection>
    IEnumerable<TConnection>
    IEnumerable
    Inherited Members
    ConnectionCollectionBase<TConnection, TSource, TDestination, List<TConnection>>.collection
    ConnectionCollectionBase<TConnection, TSource, TDestination, List<TConnection>>.this[TSource]
    ConnectionCollectionBase<TConnection, TSource, TDestination, List<TConnection>>.this[TDestination]
    ConnectionCollectionBase<TConnection, TSource, TDestination, List<TConnection>>.Count
    ConnectionCollectionBase<TConnection, TSource, TDestination, List<TConnection>>.IsReadOnly
    ConnectionCollectionBase<TConnection, TSource, TDestination, List<TConnection>>.GetEnumerator()
    ConnectionCollectionBase<TConnection, TSource, TDestination, List<TConnection>>.WithSource(TSource)
    ConnectionCollectionBase<TConnection, TSource, TDestination, List<TConnection>>.WithSourceNoAlloc(TSource)
    ConnectionCollectionBase<TConnection, TSource, TDestination, List<TConnection>>.SingleOrDefaultWithSource(TSource)
    ConnectionCollectionBase<TConnection, TSource, TDestination, List<TConnection>>.WithDestination(TDestination)
    ConnectionCollectionBase<TConnection, TSource, TDestination, List<TConnection>>.WithDestinationNoAlloc(TDestination)
    ConnectionCollectionBase<TConnection, TSource, TDestination, List<TConnection>>.SingleOrDefaultWithDestination(TDestination)
    ConnectionCollectionBase<TConnection, TSource, TDestination, List<TConnection>>.Add(TConnection)
    ConnectionCollectionBase<TConnection, TSource, TDestination, List<TConnection>>.Clear()
    ConnectionCollectionBase<TConnection, TSource, TDestination, List<TConnection>>.Contains(TConnection)
    ConnectionCollectionBase<TConnection, TSource, TDestination, List<TConnection>>.CopyTo(TConnection[], int)
    ConnectionCollectionBase<TConnection, TSource, TDestination, List<TConnection>>.Remove(TConnection)
    ConnectionCollectionBase<TConnection, TSource, TDestination, List<TConnection>>.BeforeAdd(TConnection)
    ConnectionCollectionBase<TConnection, TSource, TDestination, List<TConnection>>.AfterAdd(TConnection)
    ConnectionCollectionBase<TConnection, TSource, TDestination, List<TConnection>>.BeforeRemove(TConnection)
    ConnectionCollectionBase<TConnection, TSource, TDestination, List<TConnection>>.AfterRemove(TConnection)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.Core.dll
    Syntax
    public class ConnectionCollection<TConnection, TSource, TDestination> : ConnectionCollectionBase<TConnection, TSource, TDestination, List<TConnection>>, IConnectionCollection<TConnection, TSource, TDestination>, ICollection<TConnection>, IEnumerable<TConnection>, IEnumerable where TConnection : IConnection<TSource, TDestination>
    Type Parameters
    Name Description
    TConnection
    TSource
    TDestination

    Constructors

    ConnectionCollection()

    Declaration
    public ConnectionCollection()

    Implements

    IConnectionCollection<TConnection, TSource, TDestination>
    ICollection<T>
    IEnumerable<T>
    IEnumerable

    Extension Methods

    LinqUtility.AddRange<T>(ICollection<T>, IEnumerable<T>)
    LinqUtility.AddRange<T>(ICollection<T>, IEnumerable<T>)
    LinqUtility.AsReadOnlyCollection<T>(IEnumerable<T>)
    LinqUtility.AsReadOnlyCollection<T>(IEnumerable<T>)
    LinqUtility.AsReadOnlyList<T>(IEnumerable<T>)
    LinqUtility.AsReadOnlyList<T>(IEnumerable<T>)
    LinqUtility.CatchAsLogError<T>(IEnumerable<T>, string)
    LinqUtility.CatchAsLogError<T>(IEnumerable<T>, string)
    LinqUtility.CatchAsLogWarning<T>(IEnumerable<T>, string)
    LinqUtility.CatchAsLogWarning<T>(IEnumerable<T>, string)
    LinqUtility.Catch<T>(IEnumerable<T>, Action<Exception>)
    LinqUtility.Catch<T>(IEnumerable<T>, Action<Exception>)
    LinqUtility.Catch<T>(IEnumerable<T>, ICollection<Exception>)
    LinqUtility.Catch<T>(IEnumerable<T>, ICollection<Exception>)
    LinqUtility.DistinctBy<T, TKey>(IEnumerable<T>, Func<T, TKey>)
    LinqUtility.DistinctBy<T, TKey>(IEnumerable<T>, Func<T, TKey>)
    LinqUtility.Flatten<T>(IEnumerable<T>, Func<T, IEnumerable<T>>)
    LinqUtility.Flatten<T>(IEnumerable<T>, Func<T, IEnumerable<T>>)
    LinqUtility.NotNull<T>(IEnumerable<T>)
    LinqUtility.NotNull<T>(IEnumerable<T>)
    LinqUtility.OrderByDependencies<T>(IEnumerable<T>, Func<T, IEnumerable<T>>, bool)
    LinqUtility.OrderByDependencies<T>(IEnumerable<T>, Func<T, IEnumerable<T>>, bool)
    LinqUtility.OrderByDependers<T>(IEnumerable<T>, Func<T, IEnumerable<T>>, bool)
    LinqUtility.OrderByDependers<T>(IEnumerable<T>, Func<T, IEnumerable<T>>, bool)
    LinqUtility.ToHashSet<T>(IEnumerable<T>)
    LinqUtility.ToHashSet<T>(IEnumerable<T>)
    XArrayPool.ToArrayPooled<T>(IEnumerable<T>)
    XArrayPool.ToArrayPooled<T>(IEnumerable<T>)
    XHashSetPool.ToHashSetPooled<T>(IEnumerable<T>)
    XHashSetPool.ToHashSetPooled<T>(IEnumerable<T>)
    XListPool.ToListPooled<T>(IEnumerable<T>)
    XListPool.ToListPooled<T>(IEnumerable<T>)
    StringUtility.ToCommaSeparatedString(IEnumerable)
    StringUtility.ToCommaSeparatedString(IEnumerable)
    StringUtility.ToLineSeparatedString(IEnumerable)
    StringUtility.ToLineSeparatedString(IEnumerable)
    StringUtility.ToSeparatedString(IEnumerable, string)
    StringUtility.ToSeparatedString(IEnumerable, string)
    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
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