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    Class Product

    Inheritance
    object
    Product
    BoltProduct
    LudiqProduct
    Implements
    IAboutable
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.Core.Editor.dll
    Syntax
    public abstract class Product : IAboutable

    Constructors

    Product()

    Declaration
    protected Product()

    Properties

    assetStoreUrl

    Declaration
    public virtual string assetStoreUrl { get; }
    Property Value
    Type Description
    string

    author

    Declaration
    public abstract string author { get; }
    Property Value
    Type Description
    string

    authorLabel

    Declaration
    public virtual string authorLabel { get; }
    Property Value
    Type Description
    string

    authorLogo

    Declaration
    public Texture2D authorLogo { get; protected set; }
    Property Value
    Type Description
    Texture2D

    authorUrl

    Declaration
    public string authorUrl { get; }
    Property Value
    Type Description
    string

    configurationPanel

    Declaration
    public ConfigurationPanel configurationPanel { get; }
    Property Value
    Type Description
    ConfigurationPanel

    configurationPanelLabel

    Declaration
    public abstract string configurationPanelLabel { get; }
    Property Value
    Type Description
    string

    copyrightHolder

    Declaration
    public virtual string copyrightHolder { get; }
    Property Value
    Type Description
    string

    copyrightYear

    Declaration
    public virtual int copyrightYear { get; }
    Property Value
    Type Description
    int

    description

    Declaration
    public abstract string description { get; }
    Property Value
    Type Description
    string

    id

    Declaration
    public string id { get; }
    Property Value
    Type Description
    string

    logo

    Declaration
    public Texture2D logo { get; protected set; }
    Property Value
    Type Description
    Texture2D

    manualUrl

    Declaration
    public virtual string manualUrl { get; }
    Property Value
    Type Description
    string

    name

    Declaration
    public abstract string name { get; }
    Property Value
    Type Description
    string

    plugins

    Declaration
    public ReadOnlyCollection<Plugin> plugins { get; }
    Property Value
    Type Description
    ReadOnlyCollection<Plugin>

    publisherUrl

    Declaration
    public virtual string publisherUrl { get; }
    Property Value
    Type Description
    string

    requiresSetup

    Declaration
    public virtual bool requiresSetup { get; }
    Property Value
    Type Description
    bool

    supportUrl

    Declaration
    public virtual string supportUrl { get; }
    Property Value
    Type Description
    string

    url

    Declaration
    public string url { get; }
    Property Value
    Type Description
    string

    version

    Declaration
    public abstract SemanticVersion version { get; }
    Property Value
    Type Description
    SemanticVersion

    websiteUrl

    Declaration
    public virtual string websiteUrl { get; }
    Property Value
    Type Description
    string

    Methods

    Initialize()

    Declaration
    public virtual void Initialize()

    Implements

    IAboutable

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
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