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    Class UnityMessageListener

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    MessageListener
    UnityMessageListener
    Implements
    IPointerEnterHandler
    IPointerExitHandler
    IPointerDownHandler
    IPointerUpHandler
    IPointerClickHandler
    IBeginDragHandler
    IDragHandler
    IEndDragHandler
    IDropHandler
    IScrollHandler
    ISelectHandler
    IDeselectHandler
    ISubmitHandler
    ICancelHandler
    IMoveHandler
    IEventSystemHandler
    Inherited Members
    MessageListener.listenerTypes
    MessageListener.AddTo(GameObject)
    MessageListener.AddTo(Type, GameObject)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.Core.dll
    Syntax
    [AddComponentMenu("")]
    [Obsolete("UnityMessageListener is deprecated and has been replaced by separate message listeners for each event, eg. UnityOnCollisionEnterMessageListener or UnityOnButtonClickMessageListener.")]
    public sealed class UnityMessageListener : MessageListener, IPointerEnterHandler, IPointerExitHandler, IPointerDownHandler, IPointerUpHandler, IPointerClickHandler, IBeginDragHandler, IDragHandler, IEndDragHandler, IDropHandler, IScrollHandler, ISelectHandler, IDeselectHandler, ISubmitHandler, ICancelHandler, IMoveHandler, IEventSystemHandler

    Methods

    AddGUIListeners()

    Declaration
    public void AddGUIListeners()

    OnBeginDrag(PointerEventData)

    Declaration
    public void OnBeginDrag(PointerEventData eventData)
    Parameters
    Type Name Description
    PointerEventData eventData

    OnCancel(BaseEventData)

    Declaration
    public void OnCancel(BaseEventData eventData)
    Parameters
    Type Name Description
    BaseEventData eventData

    OnDeselect(BaseEventData)

    Declaration
    public void OnDeselect(BaseEventData eventData)
    Parameters
    Type Name Description
    BaseEventData eventData

    OnDrag(PointerEventData)

    Declaration
    public void OnDrag(PointerEventData eventData)
    Parameters
    Type Name Description
    PointerEventData eventData

    OnDrop(PointerEventData)

    Declaration
    public void OnDrop(PointerEventData eventData)
    Parameters
    Type Name Description
    PointerEventData eventData

    OnEndDrag(PointerEventData)

    Declaration
    public void OnEndDrag(PointerEventData eventData)
    Parameters
    Type Name Description
    PointerEventData eventData

    OnMove(AxisEventData)

    Declaration
    public void OnMove(AxisEventData eventData)
    Parameters
    Type Name Description
    AxisEventData eventData

    OnPointerClick(PointerEventData)

    Declaration
    public void OnPointerClick(PointerEventData eventData)
    Parameters
    Type Name Description
    PointerEventData eventData

    OnPointerDown(PointerEventData)

    Declaration
    public void OnPointerDown(PointerEventData eventData)
    Parameters
    Type Name Description
    PointerEventData eventData

    OnPointerEnter(PointerEventData)

    Declaration
    public void OnPointerEnter(PointerEventData eventData)
    Parameters
    Type Name Description
    PointerEventData eventData

    OnPointerExit(PointerEventData)

    Declaration
    public void OnPointerExit(PointerEventData eventData)
    Parameters
    Type Name Description
    PointerEventData eventData

    OnPointerUp(PointerEventData)

    Declaration
    public void OnPointerUp(PointerEventData eventData)
    Parameters
    Type Name Description
    PointerEventData eventData

    OnScroll(PointerEventData)

    Declaration
    public void OnScroll(PointerEventData eventData)
    Parameters
    Type Name Description
    PointerEventData eventData

    OnSelect(BaseEventData)

    Declaration
    public void OnSelect(BaseEventData eventData)
    Parameters
    Type Name Description
    BaseEventData eventData

    OnSubmit(BaseEventData)

    Declaration
    public void OnSubmit(BaseEventData eventData)
    Parameters
    Type Name Description
    BaseEventData eventData

    Implements

    IPointerEnterHandler
    IPointerExitHandler
    IPointerDownHandler
    IPointerUpHandler
    IPointerClickHandler
    IBeginDragHandler
    IDragHandler
    IEndDragHandler
    IDropHandler
    IScrollHandler
    ISelectHandler
    IDeselectHandler
    ISubmitHandler
    ICancelHandler
    IMoveHandler
    IEventSystemHandler

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    UnityObjectUtility.AsUnityNull<T>(T)
    ComponentHolderProtocol.AddComponent<T>(Object)
    ComponentHolderProtocol.GameObject(Object)
    ComponentHolderProtocol.GetComponent(Object, Type)
    ComponentHolderProtocol.GetComponentInChildren(Object, Type)
    ComponentHolderProtocol.GetComponentInChildren<T>(Object)
    ComponentHolderProtocol.GetComponentInParent(Object, Type)
    ComponentHolderProtocol.GetComponentInParent<T>(Object)
    ComponentHolderProtocol.GetComponent<T>(Object)
    ComponentHolderProtocol.GetComponents(Object, Type)
    ComponentHolderProtocol.GetComponentsInChildren(Object, Type)
    ComponentHolderProtocol.GetComponentsInChildren<T>(Object)
    ComponentHolderProtocol.GetComponentsInParent(Object, Type)
    ComponentHolderProtocol.GetComponentsInParent<T>(Object)
    ComponentHolderProtocol.GetComponents<T>(Object)
    ComponentHolderProtocol.GetOrAddComponent<T>(Object)
    ComponentHolderProtocol.IsComponentHolder(Object)
    UnityObjectUtility.IsDestroyed(Object)
    UnityObjectUtility.ToSafeString(Object)
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