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    Interface IFuzzyOption

    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.Core.Editor.dll
    Syntax
    public interface IFuzzyOption

    Properties

    hasFooter

    Declaration
    bool hasFooter { get; }
    Property Value
    Type Description
    bool

    headerLabel

    Declaration
    string headerLabel { get; }
    Property Value
    Type Description
    string

    icon

    Declaration
    EditorTexture icon { get; }
    Property Value
    Type Description
    EditorTexture

    label

    Declaration
    string label { get; }
    Property Value
    Type Description
    string

    parentOnly

    Declaration
    bool parentOnly { get; }
    Property Value
    Type Description
    bool

    showHeaderIcon

    Declaration
    bool showHeaderIcon { get; }
    Property Value
    Type Description
    bool

    style

    Declaration
    GUIStyle style { get; }
    Property Value
    Type Description
    GUIStyle

    value

    Declaration
    object value { get; }
    Property Value
    Type Description
    object

    Methods

    GetFooterHeight(float)

    Declaration
    float GetFooterHeight(float width)
    Parameters
    Type Name Description
    float width
    Returns
    Type Description
    float

    OnFooterGUI(Rect)

    Declaration
    void OnFooterGUI(Rect position)
    Parameters
    Type Name Description
    Rect position

    OnPopulate()

    Declaration
    void OnPopulate()

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
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