Enum MouseButton Namespace: Unity.VisualScripting Assembly: Unity.VisualScripting.Core.dll Syntax public enum MouseButton Fields Name Description Left Middle Right Extension Methods EnumUtility.HasFlag(Enum, Enum) EnumUtility.HasFlag(Enum, Enum) StringUtility.ToBinaryString(Enum) StringUtility.ToBinaryString(Enum) Cloning.Clone(object, ICloner, bool) Cloning.Clone(object, ICloner, bool) Cloning.CloneViaFakeSerialization(object) Cloning.CloneViaFakeSerialization(object) ConversionUtility.ConvertTo(object, Type) ConversionUtility.ConvertTo(object, Type) ConversionUtility.ConvertTo<T>(object) ConversionUtility.ConvertTo<T>(object) ConversionUtility.IsConvertibleTo(object, Type, bool) ConversionUtility.IsConvertibleTo(object, Type, bool) ConversionUtility.IsConvertibleTo<T>(object, bool) ConversionUtility.IsConvertibleTo<T>(object, bool) Serialization.Serialize(object, bool) Serialization.Serialize(object, bool) TypeUtility.ToShortString(object, int) TypeUtility.ToShortString(object, int) UnityObjectUtility.IsUnityNull(object) UnityObjectUtility.IsUnityNull(object) UnityObjectUtility.ToSafeString(object) UnityObjectUtility.ToSafeString(object) Cloning.CloneViaFakeSerialization<MouseButton>(MouseButton) Cloning.CloneViaFakeSerialization<MouseButton>(MouseButton) Cloning.Clone<MouseButton>(MouseButton, ICloner, bool) Cloning.Clone<MouseButton>(MouseButton, ICloner, bool) LinqUtility.Yield<MouseButton>(MouseButton) LinqUtility.Yield<MouseButton>(MouseButton) Serialization.CloneViaSerializationInto<MouseButton, TDestination>(MouseButton, ref TDestination, bool) Serialization.CloneViaSerializationInto<MouseButton, TDestination>(MouseButton, ref TDestination, bool) Serialization.CloneViaSerialization<MouseButton>(MouseButton, bool) Serialization.CloneViaSerialization<MouseButton>(MouseButton, bool)