docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class GraphPointerException

    Inheritance
    object
    Exception
    GraphPointerException
    Implements
    ISerializable
    Inherited Members
    Exception.GetBaseException()
    Exception.GetObjectData(SerializationInfo, StreamingContext)
    Exception.GetType()
    Exception.ToString()
    Exception.Data
    Exception.HelpLink
    Exception.HResult
    Exception.InnerException
    Exception.Message
    Exception.Source
    Exception.StackTrace
    Exception.TargetSite
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.ReferenceEquals(object, object)
    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.Core.dll
    Syntax
    public sealed class GraphPointerException : Exception, ISerializable

    Constructors

    GraphPointerException(string, GraphPointer)

    Declaration
    public GraphPointerException(string message, GraphPointer pointer)
    Parameters
    Type Name Description
    string message
    GraphPointer pointer

    Properties

    pointer

    Declaration
    public GraphPointer pointer { get; }
    Property Value
    Type Description
    GraphPointer

    Implements

    ISerializable

    Extension Methods

    ExceptionUtility.Relevant(Exception)
    ExceptionUtility.Relevant(Exception)
    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)