Class MultiInputUnit<T>
Inheritance
object
MultiInputUnit<T>
Implements
IDisposable
Inherited Members
Namespace: Unity.VisualScripting
Assembly: solution.dll
Syntax
public abstract class MultiInputUnit<T> : Unit, IMultiInputUnit, IUnit, IGraphElementWithDebugData, IGraphElement, IGraphItem, INotifiedCollectionItem, IDisposable, IPrewarmable, IAotStubbable, IIdentifiable, IAnalyticsIdentifiable
Type Parameters
| Name | Description |
|---|---|
| T |
Properties
inputCount
Declaration
[DoNotSerializeAttribute]
[InspectableAttribute]
[UnitHeaderInspectableAttribute]
public virtual int inputCount { get; set; }
Property Value
| Type | Description |
|---|---|
| int |
minInputCount
Declaration
[DoNotSerializeAttribute]
protected virtual int minInputCount { get; }
Property Value
| Type | Description |
|---|---|
| int |
multiInputs
Declaration
[DoNotSerializeAttribute]
public ReadOnlyCollection<ValueInput> multiInputs { get; protected set; }
Property Value
| Type | Description |
|---|---|
| ReadOnlyCollection<ValueInput> |
Methods
Definition()
Declaration
protected override void Definition()
Overrides
InputsAllowNull()
Declaration
protected void InputsAllowNull()
Implements
IDisposable