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    Class FlowMachineDescriptor

    Inheritance
    object
    Assigner<ScriptMachine, MachineDescription>
    Descriptor<ScriptMachine, MachineDescription>
    MachineDescriptor<ScriptMachine, MachineDescription>
    FlowMachineDescriptor
    Implements
    IAssigner
    IDescriptor
    Inherited Members
    MachineDescriptor<ScriptMachine, MachineDescription>.Title()
    MachineDescriptor<ScriptMachine, MachineDescription>.Summary()
    MachineDescriptor<ScriptMachine, MachineDescription>.Icon()
    Descriptor<ScriptMachine, MachineDescription>.ValueChanged()
    Descriptor<ScriptMachine, MachineDescription>.description
    Assigner<ScriptMachine, MachineDescription>.Validate()
    Assigner<ScriptMachine, MachineDescription>.target
    Assigner<ScriptMachine, MachineDescription>.assignee
    Assigner<ScriptMachine, MachineDescription>.isDirty
    Assigner<ScriptMachine, MachineDescription>.assignments
    Assigner<ScriptMachine, MachineDescription>.transientAssignments
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.Flow.Editor.dll
    Syntax
    [Descriptor(typeof(ScriptMachine))]
    public sealed class FlowMachineDescriptor : MachineDescriptor<ScriptMachine, MachineDescription>, IAssigner, IDescriptor

    Constructors

    FlowMachineDescriptor(ScriptMachine)

    Declaration
    public FlowMachineDescriptor(ScriptMachine target)
    Parameters
    Type Name Description
    ScriptMachine target

    Implements

    IAssigner
    IDescriptor

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
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