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    Interface IUnitPortWidget

    Inherited Members
    IWidget.CacheItem()
    IWidget.RegisterControl()
    IWidget.Update()
    IWidget.BeforeFrame()
    IWidget.HandleCapture()
    IWidget.HandleInput()
    IWidget.HandleRelease()
    IWidget.Reposition()
    IWidget.CachePositionFirstPass()
    IWidget.CachePosition()
    IWidget.BringToFront()
    IWidget.SendToBack()
    IWidget.OnViewportChange()
    IWidget.DrawForeground()
    IWidget.DrawBackground()
    IWidget.DrawOverlay()
    IWidget.canvas
    IWidget.subWidgets
    IWidget.item
    IWidget.metadata
    IWidget.foregroundRequiresInput
    IWidget.backgroundRequiresInput
    IWidget.overlayRequiresInput
    IWidget.position
    IWidget.positionDependencies
    IWidget.positionDependers
    IWidget.isPositionValid
    IWidget.zIndex
    IWidget.canClip
    IWidget.clippingPosition
    IWidget.isVisible
    IWidget.hotArea
    IWidget.isMouseThrough
    IWidget.isMouseOver
    IDisposable.Dispose()
    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.Flow.Editor.dll
    Syntax
    public interface IUnitPortWidget : IWidget, IDisposable

    Properties

    handlePosition

    Declaration
    Rect handlePosition { get; }
    Property Value
    Type Description
    Rect

    port

    Declaration
    IUnitPort port { get; }
    Property Value
    Type Description
    IUnitPort

    willDisconnect

    Declaration
    bool willDisconnect { get; }
    Property Value
    Type Description
    bool

    y

    Declaration
    float y { set; }
    Property Value
    Type Description
    float

    Methods

    GetHeight()

    Declaration
    float GetHeight()
    Returns
    Type Description
    float

    GetInnerWidth()

    Declaration
    float GetInnerWidth()
    Returns
    Type Description
    float

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
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